“Interactive generation of cities for real-time applications” by Kelly and McCabe

  • ©George Kelly and Hugh McCabe

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Title:

    Interactive generation of cities for real-time applications

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Abstract:


    This poster presents a design for an interactive city generation system for use in real-time applications. Our approach is to apply procedural techniques to allow the generation of a city and to enable features such as dynamic gaming environments and on-line distribution. An interactive application is outlined to manage the generation process from primary road creation to building construction. The focus of the system is on creating realistic large scale road networks and building models suitable for real-time rendering.

References:


    1. Greuter, S., Parker, J., Stewart, N., and Leach, G. 2003. Real-time procedural generation of ‘pseudo infinite’ cities. In Proceedings of GRAPHITE 2003, ACM Press, 87-ff.
    2. Parish, Y. I. H., and Müller, P. 2001. Procedural modeling of cities. In SIGGRAPH 2001, Computer Graphics Proceedings, ACM Press / ACM SIGGRAPH, E. Fiume, Ed., 301–308.
    3. Sun, J., Yu, X., Baciu, G., and Green, M. 2002. Template-based generation of road networks for virtual city modeling. In VRST-02, ACM Press, H. Sun and Q. Peng, Eds., 33–40.
    4. Wonka, P., Wimmer, M., Sillion, F., and Ribarsky, W. 2003. Instant architecture. In Proceedings of ACM SIGGRAPH 2003, J. Hodgins and J. C. Hart, Eds., vol. 22(3), 669–677.


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