“Fluid Simulation” by Fedkiw and Müller-Fischer
Conference:
Type(s):
Entry Number: 14
Title:
- Fluid Simulation
Course Organizer(s):
Presenter(s)/Author(s):
Abstract:
Prerequisites
Familiarity with differential equations at the graphics level, basic Newtonian physics, basic numerical methods. Attendees should know what a finite difference is and what F=ma means.
Intended Audience
Developers in industry who want to implement state-of-the-art fluid simulations and researchers new to the field.
Description
Animating fluids like water, smoke, and fire by physics-based simulation is increasingly important in visual effects and is starting to make an impact in real-time games. This course goes from the basics of 3D fluid flow to the state of the art in graphics. Attendees will learn the core concepts of fluid flow, cutting-edge techniques, and implementation details. Slides, notes, and (where possible) example code will be provided.