“Creating Diversity and Variety in the People of Kumandra for Disney’s Raya And The Last Dragon” by Kaur, Eulen and Coetzee – ACM SIGGRAPH HISTORY ARCHIVES

“Creating Diversity and Variety in the People of Kumandra for Disney’s Raya And The Last Dragon” by Kaur, Eulen and Coetzee

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Entry Number: 34

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    Creating Diversity and Variety in the People of Kumandra for Disney’s Raya And The Last Dragon

Session/Category Title:   Q&A: Set Creation


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    In Walt Disney Animation Studios’ “Raya and the Last Dragon”, the fantasy world of Kumandra is composed of five lands, representing five parts of a dragon. All aspects of the character designs were inspired by the many cultures of Southeast Asia. Each land is in- habited by a unique clan and the crowds assets need to reflect this diversity and variety both within and between the clans. This was achieved by introducing a novel approach that is modular in both design and construction of the assets. Key aspects include strategic reuse and refit, and new look techniques for creating additional variation between clans. We also employed a tracking and management system for visually validating the assets which played an important role in the efficient use of the data downstream. In addition, an extremely collaborative workflow between all departments involved was critical, including the Visual Design, Character Asset, and Crowds Simulation departments. The overall enhancements to the workflow made it possible to creatively generate the thousands of crowd assets with the desired art direction for the film.

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