“Artificial Life for Graphics, Animation, Multimedia, and Virtual Reality” by Terzopoulos, Blumberg, Prusinkiewicz, Reynolds, Sims, et al. …
Conference:
Type(s):
Entry Number: 23
Title:
- Artificial Life for Graphics, Animation, Multimedia, and Virtual Reality
Course Organizer(s):
Presenter(s)/Author(s):
Abstract:
Intermediate
Who Should Attend
Graphics researchers and practitioners, including animators and VR enthusiasts who are seeking a close encounter with “life” at the leading edge of graphics modeling.
Description
This course investigates the increasingly important role that concepts from the field of artificial life are playing across the breadth of computer graphics, including image synthesis, modeling, animation, multimedia, and virtual reality. Attendees are systematically introduced to techniques for realistically modeling and animating objects that are alive. They also explore graphics techniques that emulate phenomena fundamental to biological organisms, such as biomechanics, behavior, growth, and evolution. Topics include modeling and animation of plants, animals and humans, behavioral animation, communication and interaction with autonomous agents in virtual worlds, and artificial evolution for graphics and animation.
Contributed By:
- Mary Whitton
Location:
- Charles Babbage Institute Archives, University of Minnesota