“Advances in Real-Time Rendering, Part II” by Cichocki, Ishiyama, de Carpentier, Krebbers, Whitley, et al. …
Conference:
Type(s):
Entry Number: 09
Title:
- Advances in Real-Time Rendering, Part II
Course Organizer(s):
Presenter(s)/Author(s):
Abstract:
Prerequisites
Working knowledge of modern real-time graphics APIs like OpenGL or Direct3D and a solid basis in commonly used graphics algorithms. Familiarity with the concepts of programmable shading and shading languages. Familiarity with developing gaming hardware and software capabilities is a plus but not required.
Level
Intermediate
Who Should Attend
This is the course to attend if you are in the game-development industry or want to learn the latest and greatest techniques in real-time rendering.
Description
SPECIAL SESSION – CURATED CONTENT
Phase Two of a course on state-of-the-art and production-proven rendering techniques for fast, interactive rendering of complex and engaging virtual worlds.