“Achieving real-time playback with production rigs” by Lin, Lee, Longson, Steele, Goldberg, et al. … – ACM SIGGRAPH HISTORY ARCHIVES

“Achieving real-time playback with production rigs” by Lin, Lee, Longson, Steele, Goldberg, et al. …

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Entry Number: 10

Title:

    Achieving real-time playback with production rigs

Session/Category Title:   On and Under the Surface


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Abstract:


    Rig speed is of paramount importance to animation pipelines. Real-time performance provides immediate feedback to artists thereby increasing the number of possible iterations and ultimately leading to higher quality animation. This paper presents a novel method for real-time playback of production rigs inside a host application, such as Maya, without sacrificing functionality or ease of use. Real-time performance is achieved by augmenting the host with Nitro, a replacement strategy for OpenGL drawing events, RigCache, a caching system for minimizing scene graph evaluations, and Parade, a distributed system for scheduling cache updates. Only minimal rig changes are required for the three tools to collectively optimize playback. The result is a seamless experience that is natural, unobtrusive, and preserves familiar work flows.


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