animation – Page 2 – ACM SIGGRAPH HISTORY ARCHIVES
2017 Talks: Bollo_High Performance Animation in Gears of War 4

“High Performance Animation in Gears of War 4” by Bollo

2017 Talks: Feng_Just-in-time, viable, 3D avatars from scans

“Just-in-time, viable, 3D avatars from scans” by Feng, Suma and Shapiro

2017 Posters: Goodhue_Velocity-based Compression of 3D Animated Rotations

“Velocity-based Compression of 3D Animated Rotations” by Goodhue

2017 Posters: Fujita_Hand-drawn Animation with Self-shaped Canvas

“Hand-drawn Animation with Self-shaped Canvas” by Fujita and Saito

2018 Talks: Pražák_Taming the Swarm: Rippers on Pacific Rim Uprising

“Taming the Swarm: Rippers on Pacific Rim Uprising” by Pražák, Maupu, Pay, Bilginer, Atanasov, et al. …

2017 Talks: Spuy_PackIT. Animating complicated character groups easily

“PackIT. Animating complicated character groups easily” by Spuy

2018 Talks: Kaur_Hierarchical Controls for Art-Directed Hair at Disney

“Hierarchical Controls for Art-Directed Hair at Disney” by Kaur, Simmons and Whited

2018 Talks: Brooks_Coco AnimSim: Increasing Quality and Efficiency

“Coco AnimSim: Increasing Quality and Efficiency” by Brooks, Grover, Campbell and Parker

2018 Talks: Ueno_Animation to Games, Virtual Department of Games in Tokyo University of the Arts

“Animation to Games, Virtual Department of Games in Tokyo University of the Arts” by Ueno, Hasegawa, Prasertvithyakarn, Hasegawa, Okamoto, et al. …

2018 Talks: Staub_The Handiwork Behind “Olaf’s Frozen Adventure”

“The Handiwork Behind “Olaf’s Frozen Adventure”” by Staub, Jacomini and Lund

2018 Talks: Gilman_Pacific Rim Uprising: Developing the Mega Kaiju Transformation

“Pacific Rim Uprising: Developing the Mega Kaiju Transformation” by Gilman

2018 Talks: Lally_Unraveling Purl: Continuing Pixar’s Experimental Story Initiative

“Unraveling Purl: Continuing Pixar’s Experimental Story Initiative” by Lally, Lester, Hunter, Munier, Rayani, et al. …

2018 Talks: Hallac_Achieving and Maintaining Real-time Rigs

“Achieving and Maintaining Real-time Rigs” by Hallac and Moore

2018 Talks: Gipson_VR Story Production on Disney Animation’s "Cycles"

“VR Story Production on Disney Animation’s “Cycles”” by Gipson, Brown, Robbins, Gomez, Anderson, et al. …

2018 Talks: Hamou-Lhadj_Reinterpreting Memorable Characters in Incredibles 2

“Reinterpreting memorable characters in Incredibles 2” by Hamou-Lhadj, Hurrey, Melluso, Piretti, Singleton, et al. …

2018 Talks: Baillet_Forging a New Animation Pipeline with USD

“Forging a New Animation Pipeline with USD” by Baillet, Murphy, Dunn and Gao

2020 Posters: Ni_Scan2Avatar: Automatic Rigging for 3D Raw Human Scans

“Scan2Avatar: Automatic Rigging for 3D Raw Human Scans” by Ni, Luo, Zhang, Budagavi, Dickerson, et al. …

2019 Talks: Gu_Sliding the Pieces into Place: Rigging the Pigeons of Spies in Disguise

“Sliding the Pieces into Place: Rigging the Pigeons of Spies in Disguise” by Gu, Aydogdu and Song

2019 Talks: Rerucha_A Portal for Managing Reviews and Beyond

“A Portal for Managing Reviews and Beyond” by Rerucha, Zhu, Schott, Gilb, Priest, et al. …

2019 Talks: Staeubli_Conduit : A Modern Pipeline for the Open Source World

“Conduit : A Modern Pipeline for the Open Source World” by Staeubli, Hoff, Bland, Hallac, Smeltzer, et al. …

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