Inventory View All – ACM SIGGRAPH HISTORY ARCHIVES

Inventory View All



If you have SIGGRAPH items you would like to add to the collection, photograph it and send it to historyarchives@siggraph.org
                
Year Title Category Volume Number Item Type Quantity
2002 State of the Art in Hardware Shading Publications Course Notes, Learning Publication, 0
2002 Stuart Little 2: Let the Feathers Fly Publications Course Notes, Learning Publication, 0
2002 Super-Size It! Scaling Up to Massive Virtual Worlds Publications Course Notes, Learning Publication, 0
2002 The Web as a Procedural Sketchbook Publications Course Notes, Learning Publication, 0
2002 Understanding Virtual Environments: Immersion, Presence, and Performance Publications Course Notes, Learning Publication, 0
2002 Using Tensor Diagrams to Represent and Solve Geometric Problems Publications Course Notes, Learning Publication, 1
2002 XML Basics for XHTML, SVG, and SMIL Publications Course Notes, Learning Publication, 0
2002 SIGGRAPH 2002 Baseball Cap Collectibles Hats + Caps, 1
2002 SIGGRAPH 2002 Calendar Collectibles Other SIGGRAPH Swag, 1
2002 SIGGRAPH 2002 Coffee Mug Collectibles Mugs + Glasses, 1
2002 SIGGRAPH 2002 Computer Animation Festival Committee Polo Collectibles Clothing, 1
2002 SIGGRAPH 2002 Computer Bag Collectibles Bags + Backpacks, 2
2002 SIGGRAPH 2002 Conference Paper- San Antonio Collectibles Posters, 6
2002 SIGGRAPH 2002 Conference Pin Collectibles Pins + Buttons, 18
2002 SIGGRAPH 2002 Conference T-shirt Collectibles Clothing, 1
2002 SIGGRAPH 2002 Grey Conference Fleece Jacket Collectibles Clothing, 1
2002 SIGGRAPH 2002 Plastic Bag Collectibles Bags + Backpacks, 8
2002 SIGGRAPH 2002 Professional Chapters Tank-top Collectibles Clothing, 1
2002 SIGGRAPH 2002 Red Pen Collectibles Other SIGGRAPH Swag, 2
2002 SIGGRAPH 2002 Red Polo Conference Collectibles Clothing, 1
2002 SIGGRAPH 2002 San Antonio Lanyard Collectibles Other SIGGRAPH Swag, 2
2002 SIGGRAPH 2002 SIGGRAPH Professional Chapters World Pin Collectibles Pins + Buttons, 3
2002 SIGGRAPH 2002 Sticky Note pad Collectibles Other SIGGRAPH Swag, 1
2001 3D Hardcopy: Converting Virtual Reality to Physical Models Publications Course Notes, Learning Publication, 0
2001 A Practical Guide to Global Illumination Using Photon Mapping Publications Course Notes, Learning Publication, 0
2001 A Primer on Shapes: Curves and Surfaces Publications Course Notes, Learning Publication, 0
2001 A Survey of Color for Computer Graphics Publications Course Notes, Learning Publication, 0
2001 Acquisition and Visualization of Surface Light Fields Publications Course Notes, Learning Publication, 0
2001 Advanced Global Illumination Publications Course Notes, Learning Publication, 0
2001 Advanced Issues in Level of Detail Publications Course Notes, Learning Publication, 0
2001 Advanced RenderMan 3 Publications Course Notes, Learning Publication, 0
2001 Advanced Topics in 3D User Interface Design Publications Course Notes, Learning Publication, 0
2001 Aggressive Performance Optimizations For 3D Graphics Publications Course Notes, Learning Publication, 0
2001 An Interactive Introduction to OpenGL Programming Publications Course Notes, Learning Publication, 0
2001 An Introduction to the Kalman Filter Publications Course Notes, Learning Publication, 0
2001 Augmented Reality: The Interface is Everywhere Publications Course Notes, Learning Publication, 0
2001 Commodity-Based Scalable Visualization Publications Course Notes, Learning Publication, 0
2001 Computer Graphics for Large-Scale Immersive Theaters Publications Course Notes, Learning Publication, 0
2001 Developing Efficient Graphics Software Publications Course Notes, Learning Publication, 0
2001 Digital Geometry Processing Publications Course Notes, Learning Publication, 0
2001 DirectX 8 Graphics Publications Course Notes, Learning Publication, 0
2001 Education Committee Publications Education Publication, 0
2001 From Ivory Tower to Silver Screen: Visual Effects Companies Reveal How Research and Development Finds its Way Into Production Publications Course Notes, Learning Publication, 0
2001 Gaming Techniques for Designing Compelling Virtual Worlds Publications Course Notes, Learning Publication, 0
2001 Geometric Algebra Publications Course Notes, Learning Publication, 0
2001 Geometric Signal Processing on Large Polygonal Meshes Publications Course Notes, Learning Publication, 0
2001 How to Give a Great SIGGRAPH Talk Publications Course Notes, Learning Publication, 0
2001 Image Processing for Volume Graphics Publications Course Notes, Learning Publication, 0
2001 Image-Based Lighting Publications Course Notes, Learning Publication, 0
2001 Interactive Ray-Tracing Publications Course Notes, Learning Publication, 0
2001 Internetworked 3D Computer Graphics: Overcoming Bottlenecks, Supporting Collaboration, and Stepping up to Wireless Connectivity Publications Course Notes, Learning Publication, 0
2001 Intro to SMIL Publications Course Notes, Learning Publication, 0
2001 Introduction to Computer Graphics Publications Course Notes, Learning Publication, 0
2001 Making Motion Capture Useful Publications Course Notes, Learning Publication, 0
2001 Media-Rich Programming With OpenML Publications Course Notes, Learning Publication, 0
2001 Motion Dynamics Animation Workshop Publications Course Notes, Learning Publication, 0
2001 New Directions in Shape Representations Publications Course Notes, Learning Publication, 0
2001 Nonphotorealistic Rendering in Scientific Visualization Publications Course Notes, Learning Publication, 0
2001 Object Space Visibility Publications Course Notes, Learning Publication, 0
2001 Obtaining 3D Models With a Hand-Held Camera Publications Course Notes, Learning Publication, 0
2001 Performance OpenGL: Platform-Independent Techniques Publications Course Notes, Learning Publication, 0
2001 Physically Based Modeling Publications Course Notes, Learning Publication, 0
2001 Practical Parallel Processing for Today's Rendering Challenges Publications Course Notes, Learning Publication, 0
2001 Real-Time Shading Publications Course Notes, Learning Publication, 0
2001 Seeing in 3D Publications Course Notes, Learning Publication, 0
2001 Seeing is Believing: Reality Perception in Modeling, Rendering, and Animation Publications Course Notes, Learning Publication, 0
2001 Shrek': The Story Behind the Screen Publications Course Notes, Learning Publication, 0
2001 SIGGRAPH 2001 Advance Program Publications Conference Program / Information, 1
2001 SIGGRAPH 2001 Computer Graphics Conference Proceedings CD-ROM Publications Conference-Related Electronic Media, 3
2001 SIGGRAPH 2001 Computer Graphics Conference Proceedings DVD-ROM Publications Conference-Related Electronic Media, 3
2001 SIGGRAPH 2001 Conference Abstracts and Applications Publications Conference-Related Electronic Media, 5
2001 SIGGRAPH 2001 Conference Abstracts and Applications Publications Experience Publication, Learning Publication, 3
2001 SIGGRAPH 2001 Conference and Exhibition Locator Publications Conference Program / Information, 0
2001 SIGGRAPH 2001 Conference Proceedings, Computer Graphics Publications Learning Publication, Proceeding, 4
2001 SIGGRAPH 2001 Course Notes CD-ROM Publications Conference-Related Electronic Media, 3
2001 SIGGRAPH 2001 Electronic Art and Animation Catalog Publications Conference-Related Electronic Media, 3
2001 SIGGRAPH 2001 Electronic Art and Animation Catalog Publications Animation Publication, Art Show Publication, Experience Publication, 4
2001 SIGGRAPH 2001 Frames Publications Conference-Related Electronic Media, 1
2001 SIGGRAPH 2001 Program & Buyer's Guide Publications Conference Program / Information, 1
2001 SIGGRAPH 2001 SIGGRAPH Photo CD-ROM Publications Conference-Related Electronic Media, 1
2001 SIGGRAPH 2001 STV 2001 Publications Conference-Related Electronic Media, 1
2001 SIGGRAPH 2001 STV 2001 Publications Conference-Related Electronic Media, 4
2001 SIGGRAPH 2001: A Digital Odyssey Computer Animation Festival Booklet Publications Animation Publication, Experience Publication, 3
2001 Simulating Nature: Realistic and Interactive Techniques Publications Course Notes, Learning Publication, 0
2001 State of the Art in Modeling and Measuring of Surface Reflection Publications Course Notes, Learning Publication, 0
2001 State of the Art in Monte Carlo Ray Tracing for Realistic Image Synthesis Publications Course Notes, Learning Publication, 0
2001 The Impact of Public Policy on Computer Graphics Publications Course Notes, Learning Publication, 0
2001 The Technology and Practice of Digital Cinema (D-cinema) Publications Course Notes, Learning Publication, 0
2001 Tracking: Beyond 15 Minutes of Thought Publications Course Notes, Learning Publication, 0
2001 User-Interface Design for Work, Home, and on the Way Publications Course Notes, Learning Publication, 0
2001 Using Tensor Diagrams to Represent and Solve Geometric Problems Publications Course Notes, Learning Publication, 0
2001 Visibility, Problems, Techniques, and Applications Publications Course Notes, Learning Publication, 0
2001 Visualizing Quaternions Publications Course Notes, Learning Publication, 0
2001 Visualizing Relativity Publications Course Notes, Learning Publication, 0
2001 SIGGRAPH 2001 2001 Navy Blue Student Volunteer Baseball Cap Collectibles Hats + Caps, 1
2001 SIGGRAPH 2001 Art Gallery Long Sleeve T-shirt Collectibles Clothing, 1
2001 SIGGRAPH 2001 Artist Button Collectibles Pins + Buttons, 1
2001 SIGGRAPH 2001 Baseball Cap Collectibles Hats + Caps, 1
2001 SIGGRAPH 2001 Black T-shirt Collectibles Clothing, 1
2001 SIGGRAPH 2001 Black T-shirt Exhibitor Collectibles Clothing, 2
2001 SIGGRAPH 2001 Blue T-shirt SVR Collectibles Clothing, 1
2001 SIGGRAPH 2001 Conference Pin Collectibles Pins + Buttons, 13
2001 SIGGRAPH 2001 Conference T-shirt Collectibles Clothing, 3
2001 SIGGRAPH 2001 Explore Interaction and Digital Images Poster Collectibles Posters, 3

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