Inventory View All – ACM SIGGRAPH HISTORY ARCHIVES

Inventory View All



If you have SIGGRAPH items you would like to add to the collection, photograph it and send it to historyarchives@siggraph.org
                
Year Title Category Volume Number Item Type Quantity
2003 SIGGRAPH 2003 Conference Select CD-ROM Publications Conference-Related Electronic Media, 1
2003 SIGGRAPH 2003 Electronic Art and Animation Catalog Publications Animation Publication, Art Show Publication, Experience Publication, 9
2003 SIGGRAPH 2003 Emerging Technologies (3 disks) Publications Conference-Related Electronic Media, 2
2003 SIGGRAPH 2003 ETECH QT Movies Publications Conference-Related Electronic Media, 0
2003 SIGGRAPH 2003 FSSW Faculty Submitted Student Work Publications Conference-Related Electronic Media, 1
2003 SIGGRAPH 2003 Full Conference DVD-ROM Publications Conference-Related Electronic Media, 3
2003 SIGGRAPH 2003 Program & Buyer's Guide Publications Conference Program / Information, 3
2003 SIGGRAPH 2003 SIGGRAPH Art Show Publications Conference-Related Electronic Media, 1
2003 SIGGRAPH 2003 Trailers Publications Conference-Related Electronic Media, 1
2003 SIGGRAPH 2003 Trailers Publications Conference-Related Electronic Media, 0
2003 Simulating Nature: Realistic and Interactive Techniques Publications Course Notes, Learning Publication, 0
2003 SVG and SMIL for Interactive Multimedia Documents Publications Course Notes, Learning Publication, 0
2003 The OpenGL Shading Language Publications Course Notes, Learning Publication, 0
2003 Theory and Practice of Non-Photorealistic Graphics: Algorithms, Methods, and Production Systems Publications Course Notes, Learning Publication, 0
2003 There Can Be Only One: Independent Animation Production for the Lonely Publications Course Notes, Learning Publication, 0
2003 Tracking a Baseball for Broadcast Television Publications Course Notes, Learning Publication, 0
2003 SIGGRAPH 2003 30th Anniversary Gold Teapot Pin Collectibles Pins + Buttons, 1
2003 SIGGRAPH 2003 30th Anniversary Pin Collectibles Pins + Buttons, 9
2003 SIGGRAPH 2003 30th Anniversary Silver Pin Collectibles Pins + Buttons, 1
2003 SIGGRAPH 2003 ACM SIGGRAPH Screen Cleaner Collectibles Other SIGGRAPH Swag, 26
2003 SIGGRAPH 2003 Art Gallery T-shirt Collectibles Clothing, 3
2003 SIGGRAPH 2003 Black-Gray T-shirt Collectibles Clothing, 1
2003 SIGGRAPH 2003 Booklight Keychain Collectibles Other SIGGRAPH Swag, 11
2003 SIGGRAPH 2003 Coffee Mug Collectibles Mugs + Glasses, 1
2003 SIGGRAPH 2003 Conference Paper- San Diego Collectibles Posters, 3
2003 SIGGRAPH 2003 Conference Pin Collectibles Pins + Buttons, 23
2003 SIGGRAPH 2003 Earrings Collectibles Other SIGGRAPH Swag, 1
2003 SIGGRAPH 2003 Guerilla Studio Button Collectibles Pins + Buttons, 1
2003 SIGGRAPH 2003 Lenticular print of Bonnie Mitchell Collectibles Other SIGGRAPH Swag, 1
2003 SIGGRAPH 2003 Light-Blue Polo San Diego Collectibles Clothing, 1
2003 SIGGRAPH 2003 Orlando SIGGRAPH Pin Collectibles Pins + Buttons, 0
2003 SIGGRAPH 2003 Professional Chapters T-shirt Front Collectibles Clothing, 1
2003 SIGGRAPH 2003 Professional Chapters Tank-top Collectibles Clothing, 1
2003 SIGGRAPH 2003 Sony Lanyard Collectibles Other SIGGRAPH Swag, 1
2003 SIGGRAPH 2003 White Chapters Party Long Sleeve T-shirt Collectibles Clothing, 1
2003 SIGGRAPH 2003 White T-shirt Collectibles Clothing, 3
2003 SIGGRAPH 2003 White Tank top Professional Chapter Collectibles Clothing, 1
2002 A Field Guide to Digital Color Publications Course Notes, Learning Publication, 0
2002 A Practical Guide to Global Illumination Using Photon Mapping Publications Course Notes, Learning Publication, 0
2002 Acquiring Material Models Using Inverse Rendering Publications Course Notes, Learning Publication, 0
2002 Advanced Global Illumination Publications Course Notes, Learning Publication, 0
2002 Advanced Issues in Level of Detail Publications Course Notes, Learning Publication, 0
2002 Advanced Virtual Medicine: Techniques and Applications for Virtual Endoscopy Publications Course Notes, Learning Publication, 0
2002 An Interactive Introduction to OpenGL Programming Publications Course Notes, Learning Publication, 0
2002 Beyond Blobs: Recent Advances in Implicit Surfaces Publications Course Notes, Learning Publication, 0
2002 Building Interactive Spaces Publications Course Notes, Learning Publication, 0
2002 Character Setup From Rig Mechanics to Skin Deformations: A Practical Approac Publications Course Notes, Learning Publication, 0
2002 Commodity Clusters for Immersive Projection Environments Publications Course Notes, Learning Publication, 0
2002 Design and Implementation of Direct Manipulation in 3D Publications Course Notes, Learning Publication, 0
2002 Design of Interactive Multimodal Media Systems Publications Course Notes, Learning Publication, 0
2002 Developing Efficient Graphics Software Publications Course Notes, Learning Publication, 0
2002 Dynamic Media on Demand: Exploring Wireless and Wired Streaming Technologies and Content Publications Course Notes, Learning Publication, 0
2002 Education Committee Publications Education Publication, 0
2002 High-Quality Volume Graphics on Consumer PC Hardware Publications Course Notes, Learning Publication, 0
2002 Human-Centered Processes in Virtual Environments: Methodologies and Real-Life Case Studies Publications Course Notes, Learning Publication, 0
2002 Image Processing for Volume Graphics Publications Course Notes, Learning Publication, 0
2002 Image-Based Lighting Publications Course Notes, Learning Publication, 0
2002 Image-Based Modeling Publications Course Notes, Learning Publication, 0
2002 Imagery, Symbolism, and Human Consciousness Publications Course Notes, Learning Publication, 0
2002 Intellectual Property, Copyright, and Digital Rights Management for Computer Graphics Publications Course Notes, Learning Publication, 0
2002 Interactive Geometric Computations Using Graphics Hardware Publications Course Notes, Learning Publication, 0
2002 Introducing X3D Publications Course Notes, Learning Publication, 0
2002 Introduction to Computer Graphics Publications Course Notes, Learning Publication, 0
2002 Introduction to SVG and SMIL Publications Course Notes, Learning Publication, 0
2002 Introduction to the Impact of Public Policy on Computer Graphics Publications Course Notes, Learning Publication, 0
2002 Level Set and PDE Methods for Computer Graphics Publications Course Notes, Learning Publication, 0
2002 Light Interaction With Plants Publications Course Notes, Learning Publication, 0
2002 Mathematical Optimization in Graphics and Vision Publications Course Notes, Learning Publication, 0
2002 Mathematics and Physics for Coding Motion and Interactivity in Web Graphics Publications Course Notes, Learning Publication, 0
2002 Motion Capture: Pipeline, Applications, and Use Publications Course Notes, Learning Publication, 0
2002 MPEG-4: Next-Generation Standard for Interactive Media Publications Course Notes, Learning Publication, 0
2002 Multidimensional Visualization With Applications to Multivariate Problems Publications Course Notes, Learning Publication, 0
2002 My Work Is Finished, Now What Do I Do? A Guide to Making a Dynamite Demo Reel Publications Course Notes, Learning Publication, 0
2002 Non-Traditional Modeling Publications Course Notes, Learning Publication, 0
2002 NURBS (NonUniform Rational B-Splines): A Primer Publications Course Notes, Learning Publication, 0
2002 Obtaining 3D Models With a Hand-Held Camera Publications Course Notes, Learning Publication, 0
2002 OpenGL 2.0 Publications Course Notes, Learning Publication, 0
2002 Panic-Free Public Speaking Publications Course Notes, Learning Publication, 0
2002 Perceptual and Artistic Principles for Effective Computer Depiction Publications Course Notes, Learning Publication, 0
2002 Performance OpenGL: Platform-Independent Techniques Publications Course Notes, Learning Publication, 0
2002 Practical Parallel Rendering Publications Course Notes, Learning Publication, 0
2002 Projector-Based Graphics Publications Course Notes, Learning Publication, 0
2002 Psychometrics 101: How to Design, Conduct, and Analyze Perceptual Experiments in Computer Graphics Publications Course Notes, Learning Publication, 0
2002 Real-Time Shading Languages Publications Course Notes, Learning Publication, 0
2002 Recent Advances in Non-Photorealistic Rendering for Art and Visualization Publications Course Notes, Learning Publication, 0
2002 Recreating the Past Publications Course Notes, Learning Publication, 0
2002 RenderMan in Production Publications Course Notes, Learning Publication, 0
2002 SIGGRAPH 2002 ACM Transactions on Graphics CD-ROM, Proceedings of ACM SIGGRAPH 2002 Publications Conference-Related Electronic Media, 6
2002 SIGGRAPH 2002 ACM Transactions on Graphics Playable DVD, Proceedings of ACM SIGGRAPH 2002 Publications Conference-Related Electronic Media, 2
2002 SIGGRAPH 2002 Advance Program Publications Conference Program / Information, 1
2002 SIGGRAPH 2002 Art Gallery Promo Publications Conference-Related Electronic Media, 1
2002 SIGGRAPH 2002 Computer Animation Festival Booklet Publications Animation Publication, Experience Publication, 8
2002 SIGGRAPH 2002 Computer Graphics Conference Proceedings DVD-ROM Publications Conference-Related Electronic Media, 5
2002 SIGGRAPH 2002 Conference Abstracts and Applications Publications Conference-Related Electronic Media, 7
2002 SIGGRAPH 2002 Conference Abstracts and Applications Publications Experience Publication, Learning Publication, 7
2002 SIGGRAPH 2002 Conference and Exhibition Locator Publications Conference Program / Information, 1
2002 SIGGRAPH 2002 Conference Proceedings, ACM Transactions on Graphics Publications 21 3 Learning Publication, Proceeding, 6
2002 SIGGRAPH 2002 Course Notes CD-ROM Publications Conference-Related Electronic Media, 6
2002 SIGGRAPH 2002 Electronic Art and Animation Catalog Publications Conference-Related Electronic Media, 6
2002 SIGGRAPH 2002 Electronic Art and Animation Catalog Publications Animation Publication, Art Show Publication, Experience Publication, 8
2002 SIGGRAPH 2002 Program & Buyer's Guide Publications Conference Program / Information, 4
2002 SIGGRAPH 2002 STV Studio and Personel Publications Conference-Related Electronic Media, 1
2002 Simulating Nature: Realistic and Interactive Techniques Publications Course Notes, Learning Publication, 0
2002 Sounds Good to Me! Computational Sound for Graphics, VR, and Interactive Systems Publications Course Notes, Learning Publication, 0

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