Inventory View All
If you have SIGGRAPH items you would like to add to the collection, photograph it and send it to historyarchives@siggraph.org
| Year | Title | Category | Volume | Number | Item Type | Quantity |
|---|---|---|---|---|---|---|
| 1999 | Drawing on the Right Side of the Brain | Publications | Course Notes, Learning Publication, | 0 | ||
| 1999 | Education Committee | Publications | Education Publication, | 2 | ||
| 1999 | From Concept to Creation in Two Hours: The Advent of 3D Desktop Publishing | Publications | Course Notes, Learning Publication, | 0 | ||
| 1999 | From Fourier Analysis to Wavelets | Publications | Course Notes, Learning Publication, | 0 | ||
| 1999 | Fundamental Issues of Visual Perception for Effective Image Generation | Publications | Course Notes, Learning Publication, | 0 | ||
| 1999 | Haptics: From Basic Principles to Advanced Applications | Publications | Course Notes, Learning Publication, | 0 | ||
| 1999 | Image-Based Modeling, Rendering, and Lighting | Publications | Course Notes, Learning Publication, | 0 | ||
| 1999 | Interactive Walkthroughs of Large Geometric Datasets | Publications | Course Notes, Learning Publication, | 0 | ||
| 1999 | Internetworked 3D Computer Graphics: Overcoming Bottlenecks and Supporting Collaboration | Publications | Course Notes, Learning Publication, | 0 | ||
| 1999 | Introduction to Computer Graphics | Publications | Course Notes, Learning Publication, | 0 | ||
| 1999 | Introduction to Programming With Java 3D | Publications | Course Notes, Learning Publication, | 0 | ||
| 1999 | Introduction to the Java Advanced Imaging API | Publications | Course Notes, Learning Publication, | 0 | ||
| 1999 | Lighting and Shading Techniques for Interactive Applications | Publications | Course Notes, Learning Publication, | 0 | ||
| 1999 | Modeling Techniques for Medical Applications | Publications | Course Notes, Learning Publication, | 0 | ||
| 1999 | Motion Editing: Principles, Practice, and Promise | Publications | Course Notes, Learning Publication, | 0 | ||
| 1999 | Non-Photorealistic Rendering | Publications | Course Notes, Learning Publication, | 0 | ||
| 1999 | Physically Based Modeling | Publications | Course Notes, Learning Publication, | 0 | ||
| 1999 | Practical Generation of Models From Acquired Data | Publications | Course Notes, Learning Publication, | 0 | ||
| 1999 | Rendering and Visualization in Parallel Environments | Publications | Course Notes, Learning Publication, | 0 | ||
| 1999 | SIGGRAPH 1999 Advance Program | Publications | Conference Program / Information, | 2 | ||
| 1999 | SIGGRAPH 1999 Animation Theaters Booklet | Publications | Animation Publication, Experience Publication, | 1 | ||
| 1999 | SIGGRAPH 1999 Computer Graphics Conference Proceedings CD-ROM | Publications | Conference-Related Electronic Media, | 7 | ||
| 1999 | SIGGRAPH 1999 Conference Abstracts and Applications | Publications | Experience Publication, Learning Publication, | 5 | ||
| 1999 | SIGGRAPH 1999 Conference and Exhibition Locator | Publications | Conference Program / Information, | 0 | ||
| 1999 | SIGGRAPH 1999 Conference Proceedings Video Tape | Publications | Conference-Related Electronic Media, | 2 | ||
| 1999 | SIGGRAPH 1999 Conference Proceedings, Computer Graphics | Publications | Learning Publication, Proceeding, | 4 | ||
| 1999 | SIGGRAPH 1999 Course Notes CD-ROM | Publications | Conference-Related Electronic Media, | 2 | ||
| 1999 | SIGGRAPH 1999 Electronic Art and Animation Catalog | Publications | Conference-Related Electronic Media, | 8 | ||
| 1999 | SIGGRAPH 1999 Electronic Art and Animation Catalog | Publications | Animation Publication, Art Show Publication, Experience Publication, | 4 | ||
| 1999 | SIGGRAPH 1999 Electronic Theater Booklet | Publications | Animation Publication, Experience Publication, | 1 | ||
| 1999 | SIGGRAPH 1999 Program & Buyer's Guide | Publications | Conference Program / Information, | 1 | ||
| 1999 | SIGGRAPH 1999 SIGGRAPH Conference Abstracts and Applications | Publications | Conference-Related Electronic Media, | 5 | ||
| 1999 | SIGGRAPH 1999 The Story of Computer Graphics Booklet | Publications | Animation Publication, Experience Publication, | 0 | ||
| 1999 | Simulating Nature: From Theory to Application | Publications | Course Notes, Learning Publication, | 0 | ||
| 1999 | Smart(er) Animated Agents | Publications | Course Notes, Learning Publication, | 0 | ||
| 1999 | Subdivision for Modeling and Animation | Publications | Course Notes, Learning Publication, | 0 | ||
| 1999 | System Designs for Visualizing Large-Scale Scientific Data | Publications | Course Notes, Learning Publication, | 0 | ||
| 1999 | Virtual Worlds/Real Sounds | Publications | Course Notes, Learning Publication, | 0 | ||
| 1999 | Visualizing Quaternions | Publications | Course Notes, Learning Publication, | 0 | ||
| 1999 | Volume Graphics | Publications | Course Notes, Learning Publication, | 0 | ||
| 1999 | When All You Have is a Hammer, Everything Looks Like a Nail | Publications | Course Notes, Learning Publication, | 0 | ||
| 1999 | Why Does it Do That? 10 Mysteries of Computer Artmaking Revealed Art | Publications | Course Notes, Learning Publication, | 0 | ||
| 1999 | SIGGRAPH 1995 Temporary Tattoo | Collectibles | Other SIGGRAPH Swag, | 1 | ||
| 1999 | SIGGRAPH 1999 Backpack | Collectibles | Bags + Backpacks, | 1 | ||
| 1999 | SIGGRAPH 1999 Blue Plastic Discs | Collectibles | Other SIGGRAPH Swag, | 4 | ||
| 1999 | SIGGRAPH 1999 Card pouch | Collectibles | Bags + Backpacks, | 3 | ||
| 1999 | SIGGRAPH 1999 Coffee Mug | Collectibles | Mugs + Glasses, | 1 | ||
| 1999 | SIGGRAPH 1999 Conference Pin | Collectibles | Pins + Buttons, | 65 | ||
| 1999 | SIGGRAPH 1999 Conference Pin | Collectibles | Pins + Buttons, | 1 | ||
| 1999 | SIGGRAPH 1999 Conference Poster- SI99RAPH Los Angeles | Collectibles | Posters, | 2 | ||
| 1999 | SIGGRAPH 1999 Conference T-shirt | Collectibles | Clothing, | 3 | ||
| 1999 | SIGGRAPH 1999 Dark Blue Polo Production Staff | Collectibles | Clothing, | 2 | ||
| 1999 | SIGGRAPH 1999 Dark Blue Polo Sketches and Application Jury | Collectibles | Clothing, | 3 | ||
| 1999 | SIGGRAPH 1999 Los Angeles Lanyard | Collectibles | Other SIGGRAPH Swag, | 3 | ||
| 1999 | SIGGRAPH 1999 Measure the Possibilities Ruler | Collectibles | Other SIGGRAPH Swag, | 21 | ||
| 1999 | SIGGRAPH 1999 Paddle Ball | Collectibles | Other SIGGRAPH Swag, | 1 | ||
| 1999 | SIGGRAPH 1999 Purple Polo Shirt | Collectibles | Clothing, | 2 | ||
| 1999 | SIGGRAPH 1999 Red Keychain | Collectibles | Other SIGGRAPH Swag, | 1 | ||
| 1999 | SIGGRAPH 1999 Red Plastic Disc | Collectibles | Other SIGGRAPH Swag, | 2 | ||
| 1999 | SIGGRAPH 1999 Red Show Crew Polo | Collectibles | Clothing, | 1 | ||
| 1999 | SIGGRAPH 1999 SIGGRAPH Professional Chapter T-shirt | Collectibles | Clothing, | 4 | ||
| 1999 | SIGGRAPH 1999 SIGGRAPH Professional Chapters Pin Green | Collectibles | Pins + Buttons, | 1 | ||
| 1999 | SIGGRAPH 1999 Student Volunteer Cap | Collectibles | Hats + Caps, | 2 | ||
| 1999 | SIGGRAPH 1999 Studios The Story of Computer Graphics Sunglasses | Collectibles | Other SIGGRAPH Swag, | 4 | ||
| 1999 | SIGGRAPH 1999 T-Shirt | Collectibles | Clothing, | 1 | ||
| 1999 | SIGGRAPH 1999 T-Shirt Video Review | Collectibles | Clothing, | 2 | ||
| 1999 | SIGGRAPH 1999 Tote Bag | Collectibles | Bags + Backpacks, | 1 | ||
| 1999 | SIGGRAPH 1999 Watch | Collectibles | Other SIGGRAPH Swag, | 1 | ||
| 1998 | 1998 Art Show Slideset | Publications | Slide Set, | 2 | ||
| 1998 | 3D Computer Animation Workshop | Publications | Course Notes, Learning Publication, | 0 | ||
| 1998 | 3D Geometry Compression | Publications | Course Notes, Learning Publication, | 0 | ||
| 1998 | 3D Visualization in Medicine | Publications | Course Notes, Learning Publication, | 0 | ||
| 1998 | A Basic Guide to Global Illumination | Publications | Course Notes, Learning Publication, | 0 | ||
| 1998 | A Visual Introduction to OpenGL Programming | Publications | Course Notes, Learning Publication, | 0 | ||
| 1998 | Advanced Geometric Techniques for Ray Casting Volumes | Publications | Course Notes, Learning Publication, | 0 | ||
| 1998 | Advanced Graphics Programming Techniques Using OpenGL | Publications | Course Notes, Learning Publication, | 0 | ||
| 1998 | Advanced RenderMan: Beyond the Companion | Publications | Course Notes, Learning Publication, | 0 | ||
| 1998 | Advances in Volume Visualization | Publications | Course Notes, Learning Publication, | 0 | ||
| 1998 | Applications of Visual Perception in Computer Graphics | Publications | Course Notes, Learning Publication, | 1 | ||
| 1998 | Applied Virtual Reality | Publications | Course Notes, Learning Publication, | 1 | ||
| 1998 | Art for Computer Graphicists | Publications | Course Notes, Learning Publication, | 0 | ||
| 1998 | Artificial Life for Graphics, Animation, Multimedia, and Virtual Reality | Publications | Course Notes, Learning Publication, | 1 | ||
| 1998 | Authoring Compelling and Efficient VRML97 Worlds | Publications | Course Notes, Learning Publication, | 1 | ||
| 1998 | Beyond Bottlenecks and Roadblocks: Internetworked 3D Computer Graphics | Publications | Course Notes, Learning Publication, | 0 | ||
| 1998 | Cloth and Clothing in Computer Graphics | Publications | Course Notes, Learning Publication, | 0 | ||
| 1998 | Color Image Coding | Publications | Course Notes, Learning Publication, | 0 | ||
| 1998 | Color Management: Theory and Implementation | Publications | Course Notes, Learning Publication, | 0 | ||
| 1998 | Compositing in the Digital Film Industry: Case Studies in Film Production | Publications | Course Notes, Learning Publication, | 0 | ||
| 1998 | Computer Graphics Beyond the Third Dimension | Publications | Course Notes, Learning Publication, | 0 | ||
| 1998 | Developing High-Performance Graphics Applications for the PC Platform | Publications | Course Notes, Learning Publication, | 0 | ||
| 1998 | Digital Video: Algorithms and Interfaces | Publications | Course Notes, Learning Publication, | 0 | ||
| 1998 | Digital Video: Motion JPEG, MPEG-2, DVC, and DVD | Publications | Course Notes, Learning Publication, | 0 | ||
| 1998 | Education Committee | Publications | Education Publication, | 1 | ||
| 1998 | Exploring Gigabyte Data Sets in Real Time: Algorithms, Data Management and Time-Critical Design | Publications | Course Notes, Learning Publication, | 0 | ||
| 1998 | From Fourier Analysis to Wavelets | Publications | Course Notes, Learning Publication, | 0 | ||
| 1998 | Fundamentals of Video Compression Techniques | Publications | Course Notes, Learning Publication, | 0 | ||
| 1998 | Hardcore AI for Computer Games and Animation | Publications | Course Notes, Learning Publication, | 0 | ||
| 1998 | How to Survive as a Computer Graphics Entrepreneur | Publications | Course Notes, Learning Publication, | 0 | ||
| 1998 | Image-Based Modeling and Rendering | Publications | Course Notes, Learning Publication, | 0 | ||
| 1998 | Immersive Environments: Research, Applications, and Magic | Publications | Course Notes, Learning Publication, | 0 | ||
| 1998 | Interactive Visualization and Web-Based Exploration in the Physical and Natural Sciences | Publications | Course Notes, Learning Publication, | 1 | ||
| 1998 | Introduction to Audio Compression and Representation | Publications | Course Notes, Learning Publication, | 0 | ||
| 1998 | Introduction to Computer Graphics | Publications | Course Notes, Learning Publication, | 1 | ||
| 1998 | Introduction to Programming in Java 3D | Publications | Course Notes, Learning Publication, | 1 |

