Inventory View All – ACM SIGGRAPH HISTORY ARCHIVES

Inventory View All



If you have SIGGRAPH items you would like to add to the collection, photograph it and send it to historyarchives@siggraph.org
                
Year Title Category Volume Number Item Type Quantity
1997 SIGGRAPH 1997 Conference Proceedings, Computer Graphics Publications Learning Publication, Proceeding, 6
1997 SIGGRAPH 1997 Course Notes CD-ROM Publications Conference-Related Electronic Media, 2
1997 SIGGRAPH 1997 Educators Program CD-ROM Publications Conference-Related Electronic Media, 1
1997 SIGGRAPH 1997 Electronic Theater Booklet Publications Animation Publication, Experience Publication, 4
1997 SIGGRAPH 1997 Program and Buyer's Guide Publications Conference Program / Information, 2
1997 SIGGRAPH 1997 Visual Proceedings CD-ROM Publications Conference-Related Electronic Media, 6
1997 SIGGRAPH 1997 Visual Proceedings Publications Animation Publication, Art Show Publication, Experience Publication, 5
1997 Sound Bytes VRML Authoring for Noisy Worlds Publications Course Notes, Learning Publication, 0
1997 Stereo Computer Graphics for Virtual Reality Publications Course Notes, Learning Publication, 0
1997 Texture Synthesis with Line Integral Convolution Publications Course Notes, Learning Publication, 0
1997 Virtual Humans: Behaviors and Physics, Acting, and Reacting Publications Course Notes, Learning Publication, 0
1997 Warping and Morphing of Graphical Objects Publications Course Notes, Learning Publication, 0
1997 and 1998 SIGGRAPH 1997; SIGGRAPH 1998 Outreach Button Collectibles Pins + Buttons, 1
1997 and 1998 SIGGRAPH 1997; SIGGRAPH 1998 Outreach Coast to Coast and Beyond Button Collectibles Pins + Buttons, 1
1997 SIGGRAPH 1997 ACM SIGGRAPH Education Committee T-shirt Collectibles Clothing, 1
1997 SIGGRAPH 1997 Brown Guerilla Studio Jacket Collectibles Clothing, 1
1997 SIGGRAPH 1997 Ceramic Mug Collectibles Mugs + Glasses, 2
1997 SIGGRAPH 1997 Coffee Mug Collectibles Mugs + Glasses, 2
1997 SIGGRAPH 1997 Computer Bag Collectibles Bags + Backpacks, 1
1997 SIGGRAPH 1997 Conference Pin Collectibles Pins + Buttons, 3
1997 SIGGRAPH 1997 Conference Poster Collectibles Posters, 2
1997 SIGGRAPH 1997 Conference T-shirt Collectibles Clothing, 3
1997 SIGGRAPH 1997 Cream Polo Ongoings Committee Collectibles Clothing, 1
1997 SIGGRAPH 1997 Creamy T-shirt Los Angeles Collectibles Clothing, 1
1997 SIGGRAPH 1997 Earrings Collectibles Other SIGGRAPH Swag, 1
1997 SIGGRAPH 1997 Educator Luncheon T-shirt Collectibles Clothing, 1
1997 SIGGRAPH 1997 Fanny Pack Collectibles Bags + Backpacks, 1
1997 SIGGRAPH 1997 Los Angeles Conference Magnet Collectibles Other SIGGRAPH Swag, 9
1997 SIGGRAPH 1997 Professional Chapter Party Collectibles Clothing, 1
1997 SIGGRAPH 1997 Red Polo Show Crew Collectibles Clothing, 1
1997 SIGGRAPH 1997 SIGGRAPH Professional Chapters Celebrate Pin Collectibles Pins + Buttons, 2
1997 SIGGRAPH 1997 SVR T-shirt Collectibles Clothing, 3
1997 SIGGRAPH 1997 Team Leader Baseball Cap Collectibles Hats + Caps, 1
1997 SIGGRAPH 1997 White Beach Ball T-shirt Collectibles Clothing, 1
1997 SIGGRAPH 1997 White Polo Panels Committee Collectibles Clothing, 1
1997 SIGGRAPH 1997 Yellow Sketches Committee Polo Collectibles Clothing, 1
1997 SIGGRAPH 1997 Yellow Yo-Yo Collectibles Other SIGGRAPH Swag, 1
1996 3D Graphics Programming with QuickDraw 3D Publications Course Notes, Learning Publication, 2
1996 A Practical Guide to Recording Video Animation from Computer Graphics Publications Course Notes, Learning Publication, 2
1996 ACM SIGGRAPH Education Committee Newsletter STUFF Publications 1 Education Publication, 0
1996 ACM SIGGRAPH Education Committee Newsletter STUFF Publications 1 Education Publication, 1
1996 ACM SIGGRAPH Education Committee Newsletter STUFF Publications 1 Education Publication, 3
1996 ACM SIGGRAPH Education Committee Newsletter STUFF Publications 1 8 Education Publication, 1
1996 Artificial Life for Graphics, Animation, Multimedia, and Virtual Reality Publications Course Notes, Learning Publication, 1
1996 Creating and Manipulating Sound to Enhance Computer Graphics I: Algorithms and Techniques Publications Course Notes, Learning Publication, 0
1996 Creating and Manipulating Sound to Enhance Computer Graphics II: Applications and Demonstrations Publications Course Notes, Learning Publication, 0
1996 Creative Design for the Internet Publications Course Notes, Learning Publication, 2
1996 Designing Real-Time 3D Graphics for Entertainment Publications Course Notes, Learning Publication, 0
1996 Digital Color Publications Course Notes, Learning Publication, 0
1996 Education Committee Publications Education Publication, 5
1996 Fractal Models for Image Synthesis, Compression, and Analysis Publications Course Notes, Learning Publication, 0
1996 Global Illumination in Architecture and Theater Publications Course Notes, Learning Publication, 0
1996 Graphic Design for Usable GUIs Publications Course Notes, Learning Publication, 1
1996 High-Technology Marketing: An Introduction to Key Concepts and Tools for Strategic Marketing of Technology Products Publications Course Notes, Learning Publication, 0
1996 How to Survive as a Computer Graphics Entrepreneur Publications Course Notes, Learning Publication, 0
1996 Implicit Surfaces for Geometric Modeling and Computer Graphics Publications Course Notes, Learning Publication, 0
1996 Information Visualization Publications Course Notes, Learning Publication, 0
1996 Interactive Walkthrough of Large Geometric Databases Publications Course Notes, Learning Publication, 0
1996 Intermediate Digital Compositing Publications Course Notes, Learning Publication, 0
1996 Introduction to Computer Graphics Publications Course Notes, Learning Publication, 0
1996 Introduction to Curves and Surfaces Publications Course Notes, Learning Publication, 1
1996 Introduction to Digital Compositing Publications Course Notes, Learning Publication, 0
1996 Introduction to Virtual Reality Publications Course Notes, Learning Publication, 1
1996 Introduction to VRML Publications Course Notes, Learning Publication, 1
1996 Life-Like, Believable Communication Agents Publications Course Notes, Learning Publication, 0
1996 OpenGL and Window System Integration Publications Course Notes, Learning Publication, 1
1996 Pixel Cinematography: A Lighting Approach for Computer Graphics Publications Course Notes, Learning Publication, 0
1996 Practical 3D User Interface Design Publications Course Notes, Learning Publication, 2
1996 Procedural Modeling and Animation Techniques Publications Course Notes, Learning Publication, 0
1996 Programming Animation and Interaction in Open Inventor Publications Course Notes, Learning Publication, 1
1996 Programming with OpenGL: Advanced Rendering Publications Course Notes, Learning Publication, 0
1996 Programming with OpenGL: An Introduction Publications Course Notes, Learning Publication, 2
1996 Representations of Geometry for Computer Graphics Publications Course Notes, Learning Publication, 0
1996 Scene Modeling Tools in Open Inventor Publications Course Notes, Learning Publication, 1
1996 SIGGRAPH 1996 Advance Program Publications Conference Program / Information, 2
1996 SIGGRAPH 1996 Call For Participation Publications Conference-Related Electronic Media, 1
1996 SIGGRAPH 1996 Computer Graphics Proceedings CD-ROM Publications Conference-Related Electronic Media, 4
1996 SIGGRAPH 1996 Conference and Exhibition Locator Publications Conference Program / Information, 3
1996 SIGGRAPH 1996 Conference Proceedings, Computer Graphics Publications Learning Publication, Proceeding, 4
1996 SIGGRAPH 1996 Course Notes CD-ROM Publications Conference-Related Electronic Media, 2
1996 SIGGRAPH 1996 Educators Program CD-ROM Publications Conference-Related Electronic Media, 2
1996 SIGGRAPH 1996 Electronic Theater Booklet Publications Animation Publication, Experience Publication, 0
1996 SIGGRAPH 1996 Papers Video Proceedings Publications Conference-Related Electronic Media, 2
1996 SIGGRAPH 1996 Program and Buyer's Guide Publications Conference Program / Information, 3
1996 SIGGRAPH 1996 Visual Proceedings CD-ROM Publications Conference-Related Electronic Media, 2
1996 SIGGRAPH 1996 Visual Proceedings Publications Animation Publication, Art Show Publication, Experience Publication, 4
1996 So Real I Can Almost Touch It: The Use of Touch as an I/O Device for Graphics and Visualization Publications Course Notes, Learning Publication, 1
1996 The Design and Application of Object-Oriented 3D Graphics and Visualization Systems Publications Course Notes, Learning Publication, 0
1996 The Making of "Toy Story" Publications Course Notes, Learning Publication, 0
1996 Visualizing Scientific Data and Information: Focusing on the Physical and Natural Sciences Publications Course Notes, Learning Publication, 0
1996 Volume Visualization: Principles and Practice Publications Course Notes, Learning Publication, 0
1996 Wavelets in Computer Graphics Publications Course Notes, Learning Publication, 0
1996 SIGGRAPH 1996 ACM SIGGRAPH Member Slinky Collectibles Other SIGGRAPH Swag, 7
1996 SIGGRAPH 1996 ACM SIGGRAPH Professional & Student Chapters Pin Collectibles Pins + Buttons, 2
1996 SIGGRAPH 1996 Backpack Collectibles Bags + Backpacks, 1
1996 SIGGRAPH 1996 Black T-Shirt Collectibles Clothing, 2
1996 SIGGRAPH 1996 Black T-shirt Digital Bayou Collectibles Clothing, 1
1996 SIGGRAPH 1996 Coffee Mug Collectibles Mugs + Glasses, 2
1996 SIGGRAPH 1996 Conference Pin Collectibles Pins + Buttons, 3
1996 SIGGRAPH 1996 Conference Poster Collectibles Posters, 1
1996 SIGGRAPH 1996 Creamy Polo Executive Committee Collectibles Clothing, 1
1996 SIGGRAPH 1996 Creamy T-shirt New Orleans Collectibles Clothing, 1
1996 SIGGRAPH 1996 Earrings Collectibles Other SIGGRAPH Swag, 1
1996 SIGGRAPH 1996 Exhibitor T-shirt Collectibles Clothing, 2

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