Inventory: Missing Items – ACM SIGGRAPH HISTORY ARCHIVES

Inventory: Missing Items



If you have SIGGRAPH collectibles you would like to add to the collection, photograph it and send it to historyarchives@siggraph.org
                
Year Title Category Volume Number Item Type Quantity
1998 The Art of Disney's "Mulan" Publication 39 0
1998 Theory and Practice of "Tour Into the Picture" Publication 8 0
1998 Virtual Humans: Behaviors and Physics, Acting and Reacting Publication 28 0
1998 SIGGRAPH 1998 ACM SIGGRAPH Education Committee Educator Button Pin + Button 1
1998 SIGGRAPH 1998 Coffee Mug Mug 1
1998 SIGGRAPH 1998 Keep Jim Blinn in the USA Pin + Button 1
1997 3D Computer Animation Workshop Publication 26 0
1997 ACM SIGGRAPH Education Committee Newsletter STUFF Publication 1 1
1997 ACM SIGGRAPH Education Committee Newsletter STUFF Publication 1 1
1997 ACM SIGGRAPH Education Committee Newsletter STUFF Publication 1 0
1997 Advances in Volume Visualization Publication 32 0
1997 Applied Virtual Reality Publication 15 0
1997 Artificial Life for Graphics, Animation, Multimedia, and Virtual Reality Publication 23 0
1997 Authoring Compelling and Efficient VRML 2.0 Worlds Publication 28 0
1997 Beyond Bottlenecks and Roadblocks: Internetwork Computer Graphics Publication 18 0
1997 Computer Animation Using Digital Video for the Web, Multimedia, and Broadcast Publication 20 0
1997 Design and Application of Object-Oriented 3D Visualization Systems Publication 7 0
1997 Designing Real-Time Graphics for Entertainment Publication 21 0
1997 Digital Color Publication 13 0
1997 Exploring Gigabyte Datasets in Real Time: Algorithms, Data Management, and Time-Critical Design Publication 4 0
1997 Interactive Movies: Techniques, Technologies, and Contents Publication 16 0
1997 Interactive Walk-Through of Complex Environments Publication 12 0
1997 Introduction to Computer Graphics Publication 10 0
1997 Introduction to Java3D Publication 35 0
1997 Introduction to VRML Publication 9 1
1997 Making Direct Manipulation Work in Virtual Reality Publication 30 0
1997 Mastering Visible Wisdom: Graphic Design for Usable GUIs of Productivity Tools, Multimedia, and the Web Publication 22 0
1997 Motion Capture in Practice Publication 1 0
1997 Multiresolution Surface Modeling Publication 25 0
1997 New Frontiers in Modeling and Texturing Publication 14 0
1997 OpenGL and Window System Integration Publication 24 0
1997 Physically Based Modeling Principles and Practice Publication 19 0
1997 Principles of Visual Perception and Its Applications in Computer Graphics Publication 33 0
1997 Principles of Volume Visualization Publication 31 0
1997 Programming Virtual Worlds Publication 29 0
1997 Programming with OpenGL: Advanced Techniques Publication 11 0
1997 Programming with OpenGL: An Introduction Publication 3 0
1997 Scanning and Recording of Motion Picture Film Publication 27 0
1997 SIGGRAPH 1997 Educators Program CD-ROM Publication 1
1997 Sound Bytes VRML Authoring for Noisy Worlds Publication 5 0
1997 Stereo Computer Graphics for Virtual Reality Publication 6 0
1997 Texture Synthesis with Line Integral Convolution Publication 8 0
1997 Virtual Humans: Behaviors and Physics, Acting, and Reacting Publication 17 0
1997 Warping and Morphing of Graphical Objects Publication 34 0
1997 SIGGRAPH 1997 Ceramic Mug Mug 1
1997 SIGGRAPH 1997 Outreach 97-98 Button Pin + Button 1
1997 SIGGRAPH 1997 Outreach 97-98 Button Pin + Button 1
1997 SIGGRAPH 1997 SIGGRAPH Professional Chapters Celebrate Pin Pin + Button 0
1996 ACM SIGGRAPH Education Committee Newsletter STUFF Publication 1 0
1996 ACM SIGGRAPH Education Committee Newsletter STUFF Publication 1 1
1996 ACM SIGGRAPH Education Committee Newsletter STUFF Publication 1 1
1996 Artificial Life for Graphics, Animation, Multimedia, and Virtual Reality Publication 36 1
1996 Creating and Manipulating Sound to Enhance Computer Graphics I: Algorithms and Techniques Publication 17 0
1996 Creating and Manipulating Sound to Enhance Computer Graphics II: Applications and Demonstrations Publication 18 0
1996 Designing Real-Time 3D Graphics for Entertainment Publication 33 0
1996 Digital Color Publication 28 0
1996 Fractal Models for Image Synthesis, Compression, and Analysis Publication 27 0
1996 Global Illumination in Architecture and Theater Publication 7 0
1996 Graphic Design for Usable GUIs Publication 12 1
1996 High-Technology Marketing: An Introduction to Key Concepts and Tools for Strategic Marketing of Technology Products Publication 19 0
1996 How to Survive as a Computer Graphics Entrepreneur Publication 24 0
1996 Implicit Surfaces for Geometric Modeling and Computer Graphics Publication 11 0
1996 Information Visualization Publication 8 0
1996 Interactive Walkthrough of Large Geometric Databases Publication 35 0
1996 Intermediate Digital Compositing Publication 21 0
1996 Introduction to Computer Graphics Publication 9 0
1996 Introduction to Curves and Surfaces Publication 26 1
1996 Introduction to Digital Compositing Publication 20 0
1996 Introduction to Virtual Reality Publication 14 1
1996 Introduction to VRML Publication 32 1
1996 Life-Like, Believable Communication Agents Publication 25 0
1996 OpenGL and Window System Integration Publication 22 1
1996 Pixel Cinematography: A Lighting Approach for Computer Graphics Publication 30 0
1996 Procedural Modeling and Animation Techniques Publication 10 0
1996 Programming Animation and Interaction in Open Inventor Publication 39 1
1996 Programming with OpenGL: Advanced Rendering Publication 23 0
1996 Representations of Geometry for Computer Graphics Publication 29 0
1996 Scene Modeling Tools in Open Inventor Publication 38 1
1996 SIGGRAPH 1996 Call For Participation Publication 1
1996 SIGGRAPH 1996 Electronic Theater Booklet Publication 0
1996 So Real I Can Almost Touch It: The Use of Touch as an I/O Device for Graphics and Visualization Publication 37 1
1996 The Design and Application of Object-Oriented 3D Graphics and Visualization Systems Publication 5 0
1996 The Making of "Toy Story" Publication 1 0
1996 Visualizing Scientific Data and Information: Focusing on the Physical and Natural Sciences Publication 16 0
1996 Volume Visualization: Principles and Practice Publication 34 0
1996 Wavelets in Computer Graphics Publication 13 0
1996 SIGGRAPH 1996 Coffee Mug Mug 1
1996 SIGGRAPH 1996 Coffee Mug Mug 1
1995 ACM SIGGRAPH Education Committee Newsletter STUFF Publication 1 1
1995 ACM SIGGRAPH Education Committee Newsletter STUFF Publication 1 0
1995 Advanced Techniques for Scientific Visualization Publication 30 0
1995 An Introduction to Physically Based Modeling Publication 34 1
1995 Artificial Life for Graphics, Animation, and Virtual Reality Publication 7 1
1995 Computer Vision for Computer Graphics Publication 25 0
1995 Designing Real Time 3D Graphics for Entertainment Publication 6 0
1995 Developing Advanced Virtual Reality Applications Publication 9 0
1995 Dynamic Behaviors for Real-Time Synthetic Humans Publication 11 0
1995 Electronic Publishing an CD-ROM Publication 13 0
1995 From Start up to Success: Strategic Marketing of Technology Products Publication 20 1
1995 Graphic Design for Usable GUls Publication 22 1
1995 Graphics Design and Production for Hemispheric Proiection Publication 2 1
1995 Interactive Walkthrough of Large Geometric Databases Publication 32 0
1995 Intro to Video and Audio Compression Techniques Publication 16 0
1995 Introduction to Computer Graphics Publication 21 0

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