Inventory: Missing Items
If you have SIGGRAPH collectibles you would like to add to the collection, photograph it and send it to historyarchives@siggraph.org
| Year | Title | Category | Volume | Number | Item Type | Quantity |
|---|---|---|---|---|---|---|
| 2001 | SIGGRAPH 2001 Black T-shirt | Collectibles | Clothing, | 1 | ||
| 2001 | SIGGRAPH 2001 Blue T-shirt SVR | Collectibles | Clothing, | 1 | ||
| 2001 | SIGGRAPH 2001 Plastic Coffee Mug | Collectibles | Mugs + Glasses, | 1 | ||
| 2001 | SIGGRAPH 2001 Plastic Disc | Collectibles | Other SIGGRAPH Swag, | 1 | ||
| 2001 | SIGGRAPH 2001 Professional Chapters T-shirt | Collectibles | Clothing, | 1 | ||
| 2001 | SIGGRAPH 2001 Professional Chapters Yellow Tank top | Collectibles | Clothing, | 1 | ||
| 2001 | SIGGRAPH 2001 Temporary Tattoo | Collectibles | Other SIGGRAPH Swag, | 1 | ||
| 2001 | SIGGRAPH 2001 White Polo Show Crew | Collectibles | Clothing, | 1 | ||
| 2000 | 3D Geometry Compression | Publications | 38 | Course Notes, Learning Publication, | 0 | |
| 2000 | 3D Photography | Publications | 19 | Course Notes, Learning Publication, | 0 | |
| 2000 | 3D User Interface Design: Fundamental Techniques, Theory, and Practice | Publications | 36 | Course Notes, Learning Publication, | 0 | |
| 2000 | A Practical Guide to Global Illumination Using Photon Maps | Publications | 8 | Course Notes, Learning Publication, | 0 | |
| 2000 | A Survey of Color for Computer Graphics | Publications | 10 | Course Notes, Learning Publication, | 0 | |
| 2000 | Advanced Graphics Programming Techniques Using OpenGL | Publications | 32 | Course Notes, Learning Publication, | 0 | |
| 2000 | Advanced Issues in Level of Detail | Publications | 41 | Course Notes, Learning Publication, | 0 | |
| 2000 | Advanced RenderMan 2: To RI_INFINITY and Beyond | Publications | 40 | Course Notes, Learning Publication, | 0 | |
| 2000 | Aggressive Performance Optimizations For 3D Graphics | Publications | 43 | Course Notes, Learning Publication, | 0 | |
| 2000 | An Interactive Introduction to OpenGL Programming | Publications | 17 | Course Notes, Learning Publication, | 0 | |
| 2000 | Animating Humans by Combining Simulation and Motion Capture | Publications | 33 | Course Notes, Learning Publication, | 0 | |
| 2000 | Approaches for Procedural Shading on Graphics Hardware | Publications | 27 | Course Notes, Learning Publication, | 0 | |
| 2000 | Color Science and Color Management for CGI and Film | Publications | 21 | Course Notes, Learning Publication, | 0 | |
| 2000 | Developing Efficient Graphics Software | Publications | 6 | Course Notes, Learning Publication, | 0 | |
| 2000 | Developing Shared Virtual Environments | Publications | 42 | Course Notes, Learning Publication, | 0 | |
| 2000 | Drawing on the Right Side of the Brain | Publications | 37 | Course Notes, Learning Publication, | 0 | |
| 2000 | Eye-Based Interaction in Graphical Systems: Theory & Practice | Publications | 5 | Course Notes, Learning Publication, | 0 | |
| 2000 | Games Research: The Science of Interactive Entertainment | Publications | 39 | Course Notes, Learning Publication, | 0 | |
| 2000 | Geometric Algebra: New Foundations, New Insights | Publications | 31 | Course Notes, Learning Publication, | 0 | |
| 2000 | Getting Started With the Java Media APIs | Publications | 3 | Course Notes, Learning Publication, | 0 | |
| 2000 | Image Quality Metrics | Publications | 44 | Course Notes, Learning Publication, | 0 | |
| 2000 | Image-Based Modeling, Rendering, and Lighting | Publications | 35 | Course Notes, Learning Publication, | 0 | |
| 2000 | Image-Based Surface Details | Publications | 16 | Course Notes, Learning Publication, | 0 | |
| 2000 | Interactive Walkthroughs of Large Geometric Datasets | Publications | 18 | Course Notes, Learning Publication, | 0 | |
| 2000 | Internetworked 3D Computer Graphics: Overcoming Bottlenecks and Supporting Collaboration | Publications | 28 | Course Notes, Learning Publication, | 0 | |
| 2000 | Introduction to Computer Graphics | Publications | 22 | Course Notes, Learning Publication, | 0 | |
| 2000 | Introduction to the Java Advanced Imaging API | Publications | 29 | Course Notes, Learning Publication, | 0 | |
| 2000 | Migrating to an Object-Oriented Graphics API | Publications | 15 | Course Notes, Learning Publication, | 0 | |
| 2000 | Modeling for Medical Applications | Publications | 20 | Course Notes, Learning Publication, | 0 | |
| 2000 | Motion Editing: Principles, Practice, and Promise | Publications | 26 | Course Notes, Learning Publication, | 0 | |
| 2000 | Obtaining 3D Models with a Hand-Held Camera | Publications | 12 | Course Notes, Learning Publication, | 0 | |
| 2000 | Physically Based Parametric Sound Synthesis and Control | Publications | 2 | Course Notes, Learning Publication, | 0 | |
| 2000 | Practical Parallel Processing for Realistic Rendering | Publications | 30 | Course Notes, Learning Publication, | 0 | |
| 2000 | Rendering and Visualization in Parallel Environments | Publications | 13 | Course Notes, Learning Publication, | 0 | |
| 2000 | SIGGRAPH 2000 Advance Program | Publications | Conference Program / Information, | 1 | ||
| 2000 | SIGGRAPH 2000 Animation Theater Booklet | Publications | Animation Publication, Experience Publication, | 0 | ||
| 2000 | SIGGRAPH 2000 Conference and Exhibition Locator | Publications | Conference Program / Information, | 1 | ||
| 2000 | SIGGRAPH 2000 The Music of New Orleans | Publications | Conference-Related Electronic Media, | 1 | ||
| 2000 | Simulating Nature: From Theory to Practice | Publications | 25 | Course Notes, Learning Publication, | 0 | |
| 2000 | Smart Animated Agents | Publications | 24 | Course Notes, Learning Publication, | 0 | |
| 2000 | Stuart Little: A Tale of Fur, Costumes, Performances, and Integration: Breathing Real Life Into a Digital Character | Publications | 14 | Course Notes, Learning Publication, | 0 | |
| 2000 | Subdivision for Modeling and Animation | Publications | 23 | Course Notes, Learning Publication, | 0 | |
| 2000 | The Art and Technology of Disney's "Dinosaur" | Publications | 1 | Course Notes, Learning Publication, | 0 | |
| 2000 | The Convergence of Scientific Visualization Methods with the World Wide Web | Publications | 34 | Course Notes, Learning Publication, | 0 | |
| 2000 | The Technology of Digital Cinema (D-cinema) | Publications | 45 | Course Notes, Learning Publication, | 0 | |
| 2000 | Visibility: Problems, Techniques, and Applications | Publications | 4 | Course Notes, Learning Publication, | 0 | |
| 2000 | Visual Curves and Surfaces: A Non-Technical Approach | Publications | 11 | Course Notes, Learning Publication, | 0 | |
| 2000 | Visualizing Quaternions | Publications | 9 | Course Notes, Learning Publication, | 0 | |
| 2000 | SIGGRAPH 2000 Black Bucket Hat | Collectibles | Hats + Caps, | 1 | ||
| 2000 | SIGGRAPH 2000 Black Polo Papers Committee | Collectibles | Clothing, | 1 | ||
| 2000 | SIGGRAPH 2000 Black T-Shirt | Collectibles | Clothing, | 1 | ||
| 2000 | SIGGRAPH 2000 Business Card Holder | Collectibles | Other SIGGRAPH Swag, | 1 | ||
| 2000 | SIGGRAPH 2000 Calculator | Collectibles | Other SIGGRAPH Swag, | 1 | ||
| 2000 | SIGGRAPH 2000 Coffee Mug | Collectibles | Mugs + Glasses, | 1 | ||
| 2000 | SIGGRAPH 2000 Large Post it Notes | Collectibles | Other SIGGRAPH Swag, | 1 | ||
| 2000 | SIGGRAPH 2000 Light-Green T-shirt Video Review | Collectibles | Clothing, | 1 | ||
| 2000 | SIGGRAPH 2000 Light-Purple Tank top Professional Chapter | Collectibles | Clothing, | 1 | ||
| 2000 | SIGGRAPH 2000 Show Crew Polo | Collectibles | Clothing, | 1 | ||
| 2000 | SIGGRAPH 2000 Water Cup | Collectibles | Mugs + Glasses, | 1 | ||
| 2000 | SIGGRAPH 2000 White Bucket Hat | Collectibles | Hats + Caps, | 1 | ||
| 1999 | 1999 Art Show Slide Set | Publications | Slide Set, | 0 | ||
| 1999 | 2D and 3D Image Registration and Image Warping | Publications | 2 | Course Notes, Learning Publication, | 0 | |
| 1999 | 3D Computer Animation Workshop | Publications | 19 | Course Notes, Learning Publication, | 0 | |
| 1999 | 3D Geometric Compression | Publications | 22 | Course Notes, Learning Publication, | 0 | |
| 1999 | 3D Photography | Publications | 28 | Course Notes, Learning Publication, | 0 | |
| 1999 | A Survey of Color for Computer Graphics | Publications | 13 | Course Notes, Learning Publication, | 0 | |
| 1999 | A Visual Effects Galaxy | Publications | 24 | Course Notes, Learning Publication, | 0 | |
| 1999 | Advanced Graphics Programming Techniques Using OpenGL | Publications | 29 | Course Notes, Learning Publication, | 0 | |
| 1999 | Advanced RenderMan: Beyond the Companion | Publications | 25 | Course Notes, Learning Publication, | 0 | |
| 1999 | An Interactive Introduction to OpenGL | Publications | 30 | Course Notes, Learning Publication, | 0 | |
| 1999 | Case Study: Scanning Michelangelo's Florentine Pietá | Publications | 8 | Course Notes, Learning Publication, | 0 | |
| 1999 | Color Science for Film, Video, and CGI | Publications | 42 | Course Notes, Learning Publication, | 0 | |
| 1999 | CPU Extensions for Graphics and Video | Publications | 32 | Course Notes, Learning Publication, | 0 | |
| 1999 | Developing Efficient Graphics Software | Publications | 10 | Course Notes, Learning Publication, | 0 | |
| 1999 | Developing Shared Virtual Environments | Publications | 34 | Course Notes, Learning Publication, | 0 | |
| 1999 | Drawing on the Right Side of the Brain | Publications | 15 | Course Notes, Learning Publication, | 0 | |
| 1999 | From Concept to Creation in Two Hours: The Advent of 3D Desktop Publishing | Publications | 14 | Course Notes, Learning Publication, | 0 | |
| 1999 | From Fourier Analysis to Wavelets | Publications | 5 | Course Notes, Learning Publication, | 0 | |
| 1999 | Fundamental Issues of Visual Perception for Effective Image Generation | Publications | 6 | Course Notes, Learning Publication, | 0 | |
| 1999 | Haptics: From Basic Principles to Advanced Applications | Publications | 38 | Course Notes, Learning Publication, | 0 | |
| 1999 | Image-Based Modeling, Rendering, and Lighting | Publications | 39 | Course Notes, Learning Publication, | 0 | |
| 1999 | Interactive Walkthroughs of Large Geometric Datasets | Publications | 20 | Course Notes, Learning Publication, | 0 | |
| 1999 | Internetworked 3D Computer Graphics: Overcoming Bottlenecks and Supporting Collaboration | Publications | 21 | Course Notes, Learning Publication, | 0 | |
| 1999 | Introduction to Computer Graphics | Publications | 18 | Course Notes, Learning Publication, | 0 | |
| 1999 | Introduction to Programming With Java 3D | Publications | 40 | Course Notes, Learning Publication, | 0 | |
| 1999 | Introduction to the Java Advanced Imaging API | Publications | 3 | Course Notes, Learning Publication, | 0 | |
| 1999 | Lighting and Shading Techniques for Interactive Applications | Publications | 12 | Course Notes, Learning Publication, | 0 | |
| 1999 | Modeling Techniques for Medical Applications | Publications | 33 | Course Notes, Learning Publication, | 0 | |
| 1999 | Motion Editing: Principles, Practice, and Promise | Publications | 35 | Course Notes, Learning Publication, | 0 | |
| 1999 | Non-Photorealistic Rendering | Publications | 17 | Course Notes, Learning Publication, | 0 | |
| 1999 | Physically Based Modeling | Publications | 36 | Course Notes, Learning Publication, | 0 | |
| 1999 | Practical Generation of Models From Acquired Data | Publications | 4 | Course Notes, Learning Publication, | 0 | |
| 1999 | Rendering and Visualization in Parallel Environments | Publications | 1 | Course Notes, Learning Publication, | 0 | |
| 1999 | SIGGRAPH 1999 Animation Theaters Booklet | Publications | Animation Publication, Experience Publication, | 1 | ||
| 1999 | SIGGRAPH 1999 Conference and Exhibition Locator | Publications | Conference Program / Information, | 0 | ||
| 1999 | SIGGRAPH 1999 Electronic Theater Booklet | Publications | Animation Publication, Experience Publication, | 1 |

