Inventory: Missing Items
If you have SIGGRAPH collectibles you would like to add to the collection, photograph it and send it to historyarchives@siggraph.org
| Year | Title | Category | Volume | Number | Item Type | Quantity |
|---|---|---|---|---|---|---|
| 1997 | Interactive Walk-Through of Complex Environments | Publications | 12 | Course Notes, Learning Publication, | 0 | |
| 1997 | Introduction to Computer Graphics | Publications | 10 | Course Notes, Learning Publication, | 0 | |
| 1997 | Introduction to Java3D | Publications | 35 | Course Notes, Learning Publication, | 0 | |
| 1997 | Introduction to VRML | Publications | 9 | Course Notes, Learning Publication, | 1 | |
| 1997 | Making Direct Manipulation Work in Virtual Reality | Publications | 30 | Course Notes, Learning Publication, | 0 | |
| 1997 | Mastering Visible Wisdom: Graphic Design for Usable GUIs of Productivity Tools, Multimedia, and the Web | Publications | 22 | Course Notes, Learning Publication, | 0 | |
| 1997 | Motion Capture in Practice | Publications | 1 | Course Notes, Learning Publication, | 0 | |
| 1997 | Multiresolution Surface Modeling | Publications | 25 | Course Notes, Learning Publication, | 0 | |
| 1997 | New Frontiers in Modeling and Texturing | Publications | 14 | Course Notes, Learning Publication, | 0 | |
| 1997 | OpenGL and Window System Integration | Publications | 24 | Course Notes, Learning Publication, | 0 | |
| 1997 | Physically Based Modeling Principles and Practice | Publications | 19 | Course Notes, Learning Publication, | 0 | |
| 1997 | Principles of Visual Perception and Its Applications in Computer Graphics | Publications | 33 | Course Notes, Learning Publication, | 0 | |
| 1997 | Principles of Volume Visualization | Publications | 31 | Course Notes, Learning Publication, | 0 | |
| 1997 | Programming Virtual Worlds | Publications | 29 | Course Notes, Learning Publication, | 0 | |
| 1997 | Programming with OpenGL: Advanced Techniques | Publications | 11 | Course Notes, Learning Publication, | 0 | |
| 1997 | Programming with OpenGL: An Introduction | Publications | 3 | Course Notes, Learning Publication, | 0 | |
| 1997 | Scanning and Recording of Motion Picture Film | Publications | 27 | Course Notes, Learning Publication, | 0 | |
| 1997 | SIGGRAPH 1997 Educators Program CD-ROM | Publications | Conference-Related Electronic Media, | 1 | ||
| 1997 | Sound Bytes VRML Authoring for Noisy Worlds | Publications | 5 | Course Notes, Learning Publication, | 0 | |
| 1997 | Stereo Computer Graphics for Virtual Reality | Publications | 6 | Course Notes, Learning Publication, | 0 | |
| 1997 | Texture Synthesis with Line Integral Convolution | Publications | 8 | Course Notes, Learning Publication, | 0 | |
| 1997 | Virtual Humans: Behaviors and Physics, Acting, and Reacting | Publications | 17 | Course Notes, Learning Publication, | 0 | |
| 1997 | Warping and Morphing of Graphical Objects | Publications | 34 | Course Notes, Learning Publication, | 0 | |
| 1997 and 1998 | SIGGRAPH 1997; SIGGRAPH 1998 Outreach Button | Collectibles | Pins + Buttons, | 1 | ||
| 1997 and 1998 | SIGGRAPH 1997; SIGGRAPH 1998 Outreach Coast to Coast and Beyond Button | Collectibles | Pins + Buttons, | 1 | ||
| 1997 | SIGGRAPH 1997 ACM SIGGRAPH Education Committee T-shirt | Collectibles | Clothing, | 1 | ||
| 1997 | SIGGRAPH 1997 Brown Guerilla Studio Jacket | Collectibles | Clothing, | 1 | ||
| 1997 | SIGGRAPH 1997 Computer Bag | Collectibles | Bags + Backpacks, | 1 | ||
| 1997 | SIGGRAPH 1997 Cream Polo Ongoings Committee | Collectibles | Clothing, | 1 | ||
| 1997 | SIGGRAPH 1997 Creamy T-shirt Los Angeles | Collectibles | Clothing, | 1 | ||
| 1997 | SIGGRAPH 1997 Earrings | Collectibles | Other SIGGRAPH Swag, | 1 | ||
| 1997 | SIGGRAPH 1997 Educator Luncheon T-shirt | Collectibles | Clothing, | 1 | ||
| 1997 | SIGGRAPH 1997 Fanny Pack | Collectibles | Bags + Backpacks, | 1 | ||
| 1997 | SIGGRAPH 1997 Professional Chapter Party | Collectibles | Clothing, | 1 | ||
| 1997 | SIGGRAPH 1997 Red Polo Show Crew | Collectibles | Clothing, | 1 | ||
| 1997 | SIGGRAPH 1997 Team Leader Baseball Cap | Collectibles | Hats + Caps, | 1 | ||
| 1997 | SIGGRAPH 1997 White Beach Ball T-shirt | Collectibles | Clothing, | 1 | ||
| 1997 | SIGGRAPH 1997 White Polo Panels Committee | Collectibles | Clothing, | 1 | ||
| 1997 | SIGGRAPH 1997 Yellow Sketches Committee Polo | Collectibles | Clothing, | 1 | ||
| 1997 | SIGGRAPH 1997 Yellow Yo-Yo | Collectibles | Other SIGGRAPH Swag, | 1 | ||
| 1996 | ACM SIGGRAPH Education Committee Newsletter STUFF | Publications | 1 | Education Publication, | 0 | |
| 1996 | ACM SIGGRAPH Education Committee Newsletter STUFF | Publications | 1 | Education Publication, | 1 | |
| 1996 | ACM SIGGRAPH Education Committee Newsletter STUFF | Publications | 1 | Education Publication, | 1 | |
| 1996 | Artificial Life for Graphics, Animation, Multimedia, and Virtual Reality | Publications | 36 | Course Notes, Learning Publication, | 1 | |
| 1996 | Creating and Manipulating Sound to Enhance Computer Graphics I: Algorithms and Techniques | Publications | 17 | Course Notes, Learning Publication, | 0 | |
| 1996 | Creating and Manipulating Sound to Enhance Computer Graphics II: Applications and Demonstrations | Publications | 18 | Course Notes, Learning Publication, | 0 | |
| 1996 | Designing Real-Time 3D Graphics for Entertainment | Publications | 33 | Course Notes, Learning Publication, | 0 | |
| 1996 | Digital Color | Publications | 28 | Course Notes, Learning Publication, | 0 | |
| 1996 | Fractal Models for Image Synthesis, Compression, and Analysis | Publications | 27 | Course Notes, Learning Publication, | 0 | |
| 1996 | Global Illumination in Architecture and Theater | Publications | 7 | Course Notes, Learning Publication, | 0 | |
| 1996 | Graphic Design for Usable GUIs | Publications | 12 | Course Notes, Learning Publication, | 1 | |
| 1996 | High-Technology Marketing: An Introduction to Key Concepts and Tools for Strategic Marketing of Technology Products | Publications | 19 | Course Notes, Learning Publication, | 0 | |
| 1996 | How to Survive as a Computer Graphics Entrepreneur | Publications | 24 | Course Notes, Learning Publication, | 0 | |
| 1996 | Implicit Surfaces for Geometric Modeling and Computer Graphics | Publications | 11 | Course Notes, Learning Publication, | 0 | |
| 1996 | Information Visualization | Publications | 8 | Course Notes, Learning Publication, | 0 | |
| 1996 | Interactive Walkthrough of Large Geometric Databases | Publications | 35 | Course Notes, Learning Publication, | 0 | |
| 1996 | Intermediate Digital Compositing | Publications | 21 | Course Notes, Learning Publication, | 0 | |
| 1996 | Introduction to Computer Graphics | Publications | 9 | Course Notes, Learning Publication, | 0 | |
| 1996 | Introduction to Curves and Surfaces | Publications | 26 | Course Notes, Learning Publication, | 1 | |
| 1996 | Introduction to Digital Compositing | Publications | 20 | Course Notes, Learning Publication, | 0 | |
| 1996 | Introduction to Virtual Reality | Publications | 14 | Course Notes, Learning Publication, | 1 | |
| 1996 | Introduction to VRML | Publications | 32 | Course Notes, Learning Publication, | 1 | |
| 1996 | Life-Like, Believable Communication Agents | Publications | 25 | Course Notes, Learning Publication, | 0 | |
| 1996 | OpenGL and Window System Integration | Publications | 22 | Course Notes, Learning Publication, | 1 | |
| 1996 | Pixel Cinematography: A Lighting Approach for Computer Graphics | Publications | 30 | Course Notes, Learning Publication, | 0 | |
| 1996 | Procedural Modeling and Animation Techniques | Publications | 10 | Course Notes, Learning Publication, | 0 | |
| 1996 | Programming Animation and Interaction in Open Inventor | Publications | 39 | Course Notes, Learning Publication, | 1 | |
| 1996 | Programming with OpenGL: Advanced Rendering | Publications | 23 | Course Notes, Learning Publication, | 0 | |
| 1996 | Representations of Geometry for Computer Graphics | Publications | 29 | Course Notes, Learning Publication, | 0 | |
| 1996 | Scene Modeling Tools in Open Inventor | Publications | 38 | Course Notes, Learning Publication, | 1 | |
| 1996 | SIGGRAPH 1996 Call For Participation | Publications | Conference-Related Electronic Media, | 1 | ||
| 1996 | SIGGRAPH 1996 Electronic Theater Booklet | Publications | Animation Publication, Experience Publication, | 0 | ||
| 1996 | So Real I Can Almost Touch It: The Use of Touch as an I/O Device for Graphics and Visualization | Publications | 37 | Course Notes, Learning Publication, | 1 | |
| 1996 | The Design and Application of Object-Oriented 3D Graphics and Visualization Systems | Publications | 5 | Course Notes, Learning Publication, | 0 | |
| 1996 | The Making of "Toy Story" | Publications | 1 | Course Notes, Learning Publication, | 0 | |
| 1996 | Visualizing Scientific Data and Information: Focusing on the Physical and Natural Sciences | Publications | 16 | Course Notes, Learning Publication, | 0 | |
| 1996 | Volume Visualization: Principles and Practice | Publications | 34 | Course Notes, Learning Publication, | 0 | |
| 1996 | Wavelets in Computer Graphics | Publications | 13 | Course Notes, Learning Publication, | 0 | |
| 1996 | SIGGRAPH 1996 Backpack | Collectibles | Bags + Backpacks, | 1 | ||
| 1996 | SIGGRAPH 1996 Black T-shirt Digital Bayou | Collectibles | Clothing, | 1 | ||
| 1996 | SIGGRAPH 1996 Conference Poster | Collectibles | Posters, | 1 | ||
| 1996 | SIGGRAPH 1996 Creamy Polo Executive Committee | Collectibles | Clothing, | 1 | ||
| 1996 | SIGGRAPH 1996 Creamy T-shirt New Orleans | Collectibles | Clothing, | 1 | ||
| 1996 | SIGGRAPH 1996 Earrings | Collectibles | Other SIGGRAPH Swag, | 1 | ||
| 1996 | SIGGRAPH 1996 Fanny Pack | Collectibles | Bags + Backpacks, | 1 | ||
| 1996 | SIGGRAPH 1996 New Orleans Watch | Collectibles | Other SIGGRAPH Swag, | 1 | ||
| 1996 | SIGGRAPH 1996 Purple AV Crew T-shirt | Collectibles | Clothing, | 1 | ||
| 1996 | SIGGRAPH 1996 Purple T-shirt Video Review | Collectibles | Clothing, | 1 | ||
| 1996 | SIGGRAPH 1996 SIGGRAPH Education Committee Polo Shirt | Collectibles | Clothing, | 1 | ||
| 1996 | SIGGRAPH 1996 White T-shirt Krewe | Collectibles | Clothing, | 1 | ||
| 1995 | ACM SIGGRAPH Education Committee Newsletter STUFF | Publications | 1 | Education Publication, | 1 | |
| 1995 | ACM SIGGRAPH Education Committee Newsletter STUFF | Publications | 1 | Education Publication, | 0 | |
| 1995 | Advanced Techniques for Scientific Visualization | Publications | 30 | Course Notes, Learning Publication, | 0 | |
| 1995 | An Introduction to Physically Based Modeling | Publications | 34 | Course Notes, Learning Publication, | 1 | |
| 1995 | Artificial Life for Graphics, Animation, and Virtual Reality | Publications | 7 | Course Notes, Learning Publication, | 1 | |
| 1995 | Computer Vision for Computer Graphics | Publications | 25 | Course Notes, Learning Publication, | 0 | |
| 1995 | Designing Real Time 3D Graphics for Entertainment | Publications | 6 | Course Notes, Learning Publication, | 0 | |
| 1995 | Developing Advanced Virtual Reality Applications | Publications | 9 | Course Notes, Learning Publication, | 0 | |
| 1995 | Dynamic Behaviors for Real-Time Synthetic Humans | Publications | 11 | Course Notes, Learning Publication, | 0 | |
| 1995 | Electronic Publishing an CD-ROM | Publications | 13 | Course Notes, Learning Publication, | 0 | |
| 1995 | From Start up to Success: Strategic Marketing of Technology Products | Publications | 20 | Course Notes, Learning Publication, | 1 | |
| 1995 | Graphic Design for Usable GUls | Publications | 22 | Course Notes, Learning Publication, | 1 | |
| 1995 | Graphics Design and Production for Hemispheric Proiection | Publications | 2 | Course Notes, Learning Publication, | 1 | |
| 1995 | Interactive Walkthrough of Large Geometric Databases | Publications | 32 | Course Notes, Learning Publication, | 0 |

