Inventory: Missing Items – ACM SIGGRAPH HISTORY ARCHIVES

Inventory: Missing Items



If you have SIGGRAPH collectibles you would like to add to the collection, photograph it and send it to historyarchives@siggraph.org
                
Year Title Category Volume Number Item Type Quantity
2000 Stuart Little: A Tale of Fur, Costumes, Performances, and Integration: Breathing Real Life Into a Digital Character Publication 14 0
2000 Subdivision for Modeling and Animation Publication 23 0
2000 The Art and Technology of Disney's "Dinosaur" Publication 1 0
2000 The Convergence of Scientific Visualization Methods with the World Wide Web Publication 34 0
2000 The Technology of Digital Cinema (D-cinema) Publication 45 0
2000 Visibility: Problems, Techniques, and Applications Publication 4 0
2000 Visual Curves and Surfaces: A Non-Technical Approach Publication 11 0
2000 Visualizing Quaternions Publication 9 0
2000 SIGGRAPH 2000 Coffee Mug Mug 1
2000 SIGGRAPH 2000 Water Cup Insulated Mug 1
1999 1999 Art Show Slide Set Publication 0
1999 2D and 3D Image Registration and Image Warping Publication 2 0
1999 3D Computer Animation Workshop Publication 19 0
1999 3D Geometric Compression Publication 22 0
1999 3D Photography Publication 28 0
1999 A Survey of Color for Computer Graphics Publication 13 0
1999 A Visual Effects Galaxy Publication 24 0
1999 Advanced Graphics Programming Techniques Using OpenGL Publication 29 0
1999 Advanced RenderMan: Beyond the Companion Publication 25 0
1999 An Interactive Introduction to OpenGL Publication 30 0
1999 Case Study: Scanning Michelangelo's Florentine Pietá Publication 8 0
1999 Color Science for Film, Video, and CGI Publication 42 0
1999 CPU Extensions for Graphics and Video Publication 32 0
1999 Developing Efficient Graphics Software Publication 10 0
1999 Developing Shared Virtual Environments Publication 34 0
1999 Drawing on the Right Side of the Brain Publication 15 0
1999 From Concept to Creation in Two Hours: The Advent of 3D Desktop Publishing Publication 14 0
1999 From Fourier Analysis to Wavelets Publication 5 0
1999 Fundamental Issues of Visual Perception for Effective Image Generation Publication 6 0
1999 Haptics: From Basic Principles to Advanced Applications Publication 38 0
1999 Image-Based Modeling, Rendering, and Lighting Publication 39 0
1999 Interactive Walkthroughs of Large Geometric Datasets Publication 20 0
1999 Internetworked 3D Computer Graphics: Overcoming Bottlenecks and Supporting Collaboration Publication 21 0
1999 Introduction to Computer Graphics Publication 18 0
1999 Introduction to Programming With Java 3D Publication 40 0
1999 Introduction to the Java Advanced Imaging API Publication 3 0
1999 Lighting and Shading Techniques for Interactive Applications Publication 12 0
1999 Modeling Techniques for Medical Applications Publication 33 0
1999 Motion Editing: Principles, Practice, and Promise Publication 35 0
1999 Non-Photorealistic Rendering Publication 17 0
1999 Physically Based Modeling Publication 36 0
1999 Practical Generation of Models From Acquired Data Publication 4 0
1999 Rendering and Visualization in Parallel Environments Publication 1 0
1999 SIGGRAPH 1999 Animation Theaters Booklet Publication 1
1999 SIGGRAPH 1999 Conference and Exhibition Locator Publication 0
1999 SIGGRAPH 1999 Electronic Theater Booklet Publication 1
1999 SIGGRAPH 1999 Program & Buyer's Guide Publication 1
1999 SIGGRAPH 1999 The Story of Computer Graphics Booklet Publication 0
1999 Simulating Nature: From Theory to Application Publication 26 0
1999 Smart(er) Animated Agents Publication 27 0
1999 Subdivision for Modeling and Animation Publication 37 0
1999 System Designs for Visualizing Large-Scale Scientific Data Publication 9 0
1999 Virtual Worlds/Real Sounds Publication 23 0
1999 Visualizing Quaternions Publication 11 0
1999 Volume Graphics Publication 41 0
1999 When All You Have is a Hammer, Everything Looks Like a Nail Publication 16 0
1999 Why Does it Do That? 10 Mysteries of Computer Artmaking Revealed Art Publication 31 0
1999 SIGGRAPH 1999 Coffee Mug Mug 1
1999 SIGGRAPH 1999 Professional Chapters Pin Pin + Button 1
1998 3D Computer Animation Workshop Publication 34 0
1998 3D Geometry Compression Publication 21 0
1998 3D Visualization in Medicine Publication 23 0
1998 A Basic Guide to Global Illumination Publication 5 0
1998 A Visual Introduction to OpenGL Programming Publication 7 0
1998 Advanced Geometric Techniques for Ray Casting Volumes Publication 4 0
1998 Advanced Graphics Programming Techniques Using OpenGL Publication 17 0
1998 Advanced RenderMan: Beyond the Companion Publication 11 0
1998 Advances in Volume Visualization Publication 24 0
1998 Applications of Visual Perception in Computer Graphics Publication 32 1
1998 Applied Virtual Reality Publication 14 1
1998 Art for Computer Graphicists Publication 30 0
1998 Artificial Life for Graphics, Animation, Multimedia, and Virtual Reality Publication 22 1
1998 Authoring Compelling and Efficient VRML97 Worlds Publication 45 1
1998 Beyond Bottlenecks and Roadblocks: Internetworked 3D Computer Graphics Publication 19 0
1998 Cloth and Clothing in Computer Graphics Publication 31 0
1998 Color Image Coding Publication 25 0
1998 Color Management: Theory and Implementation Publication 26 0
1998 Compositing in the Digital Film Industry: Case Studies in Film Production Publication 40 0
1998 Computer Graphics Beyond the Third Dimension Publication 46 0
1998 Developing High-Performance Graphics Applications for the PC Platform Publication 29 0
1998 Digital Video: Algorithms and Interfaces Publication 43 0
1998 Digital Video: Motion JPEG, MPEG-2, DVC, and DVD Publication 44 0
1998 Education Committee Publication 1
1998 Exploring Gigabyte Data Sets in Real Time: Algorithms, Data Management and Time-Critical Design Publication 2 0
1998 From Fourier Analysis to Wavelets Publication 6 0
1998 Fundamentals of Video Compression Techniques Publication 9 0
1998 Hardcore AI for Computer Games and Animation Publication 10 0
1998 How to Survive as a Computer Graphics Entrepreneur Publication 41 0
1998 Image-Based Modeling and Rendering Publication 15 0
1998 Immersive Environments: Research, Applications, and Magic Publication 38 0
1998 Interactive Visualization and Web-Based Exploration in the Physical and Natural Sciences Publication 35 1
1998 Introduction to Audio Compression and Representation Publication 27 0
1998 Introduction to Computer Graphics Publication 12 1
1998 Introduction to Programming in Java 3D Publication 37 1
1998 Introduction to VRML97 Publication 18 1
1998 Parallel and Distributed Photo-Realistic Rendering Publication 3 0
1998 Parallel Graphics and Visualization Technology Publication 42 0
1998 Physical Interaction: The Nuts and Bolts of Using Touch Interfaces with Computer Graphics Applications Publication 1 0
1998 Physically Based Modeling Publication 13 0
1998 Procedural Implicit Techniques for Modeling and Texturing Publication 16 0
1998 Real-Time Graphics for Visual Simulation: Advanced Techniques from the Top Down Publication 20 0
1998 Rendering with Radiance: A Practical Tool for Global Illumination Publication 33 0
1998 SIGGRAPH 1998 Seminal Graphics Pioneering Efforts that Shaped the Field Publication 1
1998 Subdivision for Modeling and Animation Publication 36 0

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