Inventory: Missing Items – ACM SIGGRAPH HISTORY ARCHIVES

Inventory: Missing Items



If you have SIGGRAPH collectibles you would like to add to the collection, photograph it and send it to historyarchives@siggraph.org
                
Year Title Category Volume Number Item Type Quantity
2002 MPEG-4: Next-Generation Standard for Interactive Media Publications 11 Course Notes, Learning Publication, 0
2002 Multidimensional Visualization With Applications to Multivariate Problems Publications 4 Course Notes, Learning Publication, 0
2002 My Work Is Finished, Now What Do I Do? A Guide to Making a Dynamite Demo Reel Publications 8 Course Notes, Learning Publication, 0
2002 Non-Traditional Modeling Publications 41 Course Notes, Learning Publication, 0
2002 NURBS (NonUniform Rational B-Splines): A Primer Publications 57 Course Notes, Learning Publication, 0
2002 Obtaining 3D Models With a Hand-Held Camera Publications 54 Course Notes, Learning Publication, 0
2002 OpenGL 2.0 Publications 46 Course Notes, Learning Publication, 0
2002 Panic-Free Public Speaking Publications 19 Course Notes, Learning Publication, 0
2002 Perceptual and Artistic Principles for Effective Computer Depiction Publications 13 Course Notes, Learning Publication, 0
2002 Performance OpenGL: Platform-Independent Techniques Publications 37 Course Notes, Learning Publication, 0
2002 Practical Parallel Rendering Publications 22 Course Notes, Learning Publication, 0
2002 Projector-Based Graphics Publications 55 Course Notes, Learning Publication, 0
2002 Psychometrics 101: How to Design, Conduct, and Analyze Perceptual Experiments in Computer Graphics Publications 58 Course Notes, Learning Publication, 0
2002 Real-Time Shading Languages Publications 36 Course Notes, Learning Publication, 0
2002 Recent Advances in Non-Photorealistic Rendering for Art and Visualization Publications 23 Course Notes, Learning Publication, 0
2002 Recreating the Past Publications 27 Course Notes, Learning Publication, 0
2002 RenderMan in Production Publications 16 Course Notes, Learning Publication, 0
2002 SIGGRAPH 2002 Advance Program Publications Conference Program / Information, 1
2002 SIGGRAPH 2002 Art Gallery Promo Publications Conference-Related Electronic Media, 1
2002 SIGGRAPH 2002 Conference and Exhibition Locator Publications Conference Program / Information, 1
2002 SIGGRAPH 2002 STV Studio and Personel Publications Conference-Related Electronic Media, 1
2002 Simulating Nature: Realistic and Interactive Techniques Publications 9 Course Notes, Learning Publication, 0
2002 Sounds Good to Me! Computational Sound for Graphics, VR, and Interactive Systems Publications 45 Course Notes, Learning Publication, 0
2002 State of the Art in Hardware Shading Publications 17 Course Notes, Learning Publication, 0
2002 Stuart Little 2: Let the Feathers Fly Publications 32 Course Notes, Learning Publication, 0
2002 Super-Size It! Scaling Up to Massive Virtual Worlds Publications 35 Course Notes, Learning Publication, 0
2002 The Web as a Procedural Sketchbook Publications 40 Course Notes, Learning Publication, 0
2002 Understanding Virtual Environments: Immersion, Presence, and Performance Publications 49 Course Notes, Learning Publication, 0
2002 Using Tensor Diagrams to Represent and Solve Geometric Problems Publications 25 Course Notes, Learning Publication, 1
2002 XML Basics for XHTML, SVG, and SMIL Publications 18 Course Notes, Learning Publication, 0
2002 SIGGRAPH 2002 Baseball Cap Collectibles Hats + Caps, 1
2002 SIGGRAPH 2002 Calendar Collectibles Other SIGGRAPH Swag, 1
2002 SIGGRAPH 2002 Coffee Mug Collectibles Mugs + Glasses, 1
2002 SIGGRAPH 2002 Computer Animation Festival Committee Polo Collectibles Clothing, 1
2002 SIGGRAPH 2002 Conference T-shirt Collectibles Clothing, 1
2002 SIGGRAPH 2002 Grey Conference Fleece Jacket Collectibles Clothing, 1
2002 SIGGRAPH 2002 Professional Chapters Tank-top Collectibles Clothing, 1
2002 SIGGRAPH 2002 Red Polo Conference Collectibles Clothing, 1
2002 SIGGRAPH 2002 Sticky Note pad Collectibles Other SIGGRAPH Swag, 1
2001 3D Hardcopy: Converting Virtual Reality to Physical Models Publications 39 Course Notes, Learning Publication, 0
2001 A Practical Guide to Global Illumination Using Photon Mapping Publications 38 Course Notes, Learning Publication, 0
2001 A Primer on Shapes: Curves and Surfaces Publications 7 Course Notes, Learning Publication, 0
2001 A Survey of Color for Computer Graphics Publications 4 Course Notes, Learning Publication, 0
2001 Acquisition and Visualization of Surface Light Fields Publications 46 Course Notes, Learning Publication, 0
2001 Advanced Global Illumination Publications 20 Course Notes, Learning Publication, 0
2001 Advanced Issues in Level of Detail Publications 45 Course Notes, Learning Publication, 0
2001 Advanced RenderMan 3 Publications 48 Course Notes, Learning Publication, 0
2001 Advanced Topics in 3D User Interface Design Publications 44 Course Notes, Learning Publication, 0
2001 Aggressive Performance Optimizations For 3D Graphics Publications 43 Course Notes, Learning Publication, 0
2001 An Interactive Introduction to OpenGL Programming Publications 54 Course Notes, Learning Publication, 0
2001 An Introduction to the Kalman Filter Publications 8 Course Notes, Learning Publication, 0
2001 Augmented Reality: The Interface is Everywhere Publications 27 Course Notes, Learning Publication, 0
2001 Commodity-Based Scalable Visualization Publications 37 Course Notes, Learning Publication, 0
2001 Computer Graphics for Large-Scale Immersive Theaters Publications 31 Course Notes, Learning Publication, 0
2001 Developing Efficient Graphics Software Publications 12 Course Notes, Learning Publication, 0
2001 Digital Geometry Processing Publications 50 Course Notes, Learning Publication, 0
2001 DirectX 8 Graphics Publications 52 Course Notes, Learning Publication, 0
2001 Education Committee Publications Education Publication, 0
2001 From Ivory Tower to Silver Screen: Visual Effects Companies Reveal How Research and Development Finds its Way Into Production Publications 36 Course Notes, Learning Publication, 0
2001 Gaming Techniques for Designing Compelling Virtual Worlds Publications 16 Course Notes, Learning Publication, 0
2001 Geometric Algebra Publications 53 Course Notes, Learning Publication, 0
2001 Geometric Signal Processing on Large Polygonal Meshes Publications 17 Course Notes, Learning Publication, 0
2001 How to Give a Great SIGGRAPH Talk Publications 41 Course Notes, Learning Publication, 0
2001 Image Processing for Volume Graphics Publications 49 Course Notes, Learning Publication, 0
2001 Image-Based Lighting Publications 14 Course Notes, Learning Publication, 0
2001 Interactive Ray-Tracing Publications 13 Course Notes, Learning Publication, 0
2001 Internetworked 3D Computer Graphics: Overcoming Bottlenecks, Supporting Collaboration, and Stepping up to Wireless Connectivity Publications 26 Course Notes, Learning Publication, 0
2001 Intro to SMIL Publications 22 Course Notes, Learning Publication, 0
2001 Introduction to Computer Graphics Publications 28 Course Notes, Learning Publication, 0
2001 Making Motion Capture Useful Publications 51 Course Notes, Learning Publication, 0
2001 Media-Rich Programming With OpenML Publications 9 Course Notes, Learning Publication, 0
2001 Motion Dynamics Animation Workshop Publications 23 Course Notes, Learning Publication, 0
2001 New Directions in Shape Representations Publications 33 Course Notes, Learning Publication, 0
2001 Nonphotorealistic Rendering in Scientific Visualization Publications 32 Course Notes, Learning Publication, 0
2001 Object Space Visibility Publications 6 Course Notes, Learning Publication, 0
2001 Obtaining 3D Models With a Hand-Held Camera Publications 2 Course Notes, Learning Publication, 0
2001 Performance OpenGL: Platform-Independent Techniques Publications 3 Course Notes, Learning Publication, 0
2001 Physically Based Modeling Publications 25 Course Notes, Learning Publication, 0
2001 Practical Parallel Processing for Today's Rendering Challenges Publications 40 Course Notes, Learning Publication, 0
2001 Real-Time Shading Publications 24 Course Notes, Learning Publication, 0
2001 Seeing in 3D Publications 42 Course Notes, Learning Publication, 0
2001 Seeing is Believing: Reality Perception in Modeling, Rendering, and Animation Publications 21 Course Notes, Learning Publication, 0
2001 Shrek': The Story Behind the Screen Publications 19 Course Notes, Learning Publication, 0
2001 SIGGRAPH 2001 Advance Program Publications Conference Program / Information, 1
2001 SIGGRAPH 2001 Conference and Exhibition Locator Publications Conference Program / Information, 0
2001 SIGGRAPH 2001 Frames Publications Conference-Related Electronic Media, 1
2001 SIGGRAPH 2001 Program & Buyer's Guide Publications Conference Program / Information, 1
2001 SIGGRAPH 2001 SIGGRAPH Photo CD-ROM Publications Conference-Related Electronic Media, 1
2001 SIGGRAPH 2001 STV 2001 Publications Conference-Related Electronic Media, 1
2001 Simulating Nature: Realistic and Interactive Techniques Publications 47 Course Notes, Learning Publication, 0
2001 State of the Art in Modeling and Measuring of Surface Reflection Publications 10 Course Notes, Learning Publication, 0
2001 State of the Art in Monte Carlo Ray Tracing for Realistic Image Synthesis Publications 29 Course Notes, Learning Publication, 0
2001 The Impact of Public Policy on Computer Graphics Publications 1 Course Notes, Learning Publication, 0
2001 The Technology and Practice of Digital Cinema (D-cinema) Publications 35 Course Notes, Learning Publication, 0
2001 Tracking: Beyond 15 Minutes of Thought Publications 11 Course Notes, Learning Publication, 0
2001 User-Interface Design for Work, Home, and on the Way Publications 34 Course Notes, Learning Publication, 0
2001 Using Tensor Diagrams to Represent and Solve Geometric Problems Publications 18 Course Notes, Learning Publication, 0
2001 Visibility, Problems, Techniques, and Applications Publications 20 Course Notes, Learning Publication, 0
2001 Visualizing Quaternions Publications 5 Course Notes, Learning Publication, 0
2001 Visualizing Relativity Publications 15 Course Notes, Learning Publication, 0
2001 SIGGRAPH 2001 2001 Navy Blue Student Volunteer Baseball Cap Collectibles Hats + Caps, 1
2001 SIGGRAPH 2001 Art Gallery Long Sleeve T-shirt Collectibles Clothing, 1
2001 SIGGRAPH 2001 Artist Button Collectibles Pins + Buttons, 1
2001 SIGGRAPH 2001 Baseball Cap Collectibles Hats + Caps, 1

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