Inventory: Missing Items – ACM SIGGRAPH HISTORY ARCHIVES

Inventory: Missing Items



If you have SIGGRAPH collectibles you would like to add to the collection, photograph it and send it to historyarchives@siggraph.org
                
Year Title Category Volume Number Item Type Quantity
2001 3D Hardcopy: Converting Virtual Reality to Physical Models Publication 39 0
2001 A Practical Guide to Global Illumination Using Photon Mapping Publication 38 0
2001 A Primer on Shapes: Curves and Surfaces Publication 7 0
2001 A Survey of Color for Computer Graphics Publication 4 0
2001 Acquisition and Visualization of Surface Light Fields Publication 46 0
2001 Advanced Global Illumination Publication 20 0
2001 Advanced Issues in Level of Detail Publication 45 0
2001 Advanced RenderMan 3 Publication 48 0
2001 Advanced Topics in 3D User Interface Design Publication 44 0
2001 Aggressive Performance Optimizations For 3D Graphics Publication 43 0
2001 An Interactive Introduction to OpenGL Programming Publication 54 0
2001 An Introduction to the Kalman Filter Publication 8 0
2001 Augmented Reality: The Interface is Everywhere Publication 27 0
2001 Commodity-Based Scalable Visualization Publication 37 0
2001 Computer Graphics for Large-Scale Immersive Theaters Publication 31 0
2001 Developing Efficient Graphics Software Publication 12 0
2001 Digital Geometry Processing Publication 50 0
2001 DirectX 8 Graphics Publication 52 0
2001 Education Committee Publication 0
2001 From Ivory Tower to Silver Screen: Visual Effects Companies Reveal How Research and Development Finds its Way Into Production Publication 36 0
2001 Gaming Techniques for Designing Compelling Virtual Worlds Publication 16 0
2001 Geometric Algebra Publication 53 0
2001 Geometric Signal Processing on Large Polygonal Meshes Publication 17 0
2001 How to Give a Great SIGGRAPH Talk Publication 41 0
2001 Image Processing for Volume Graphics Publication 49 0
2001 Image-Based Lighting Publication 14 0
2001 Interactive Ray-Tracing Publication 13 0
2001 Internetworked 3D Computer Graphics: Overcoming Bottlenecks, Supporting Collaboration, and Stepping up to Wireless Connectivity Publication 26 0
2001 Intro to SMIL Publication 22 0
2001 Introduction to Computer Graphics Publication 28 0
2001 Making Motion Capture Useful Publication 51 0
2001 Media-Rich Programming With OpenML Publication 9 0
2001 Motion Dynamics Animation Workshop Publication 23 0
2001 New Directions in Shape Representations Publication 33 0
2001 Nonphotorealistic Rendering in Scientific Visualization Publication 32 0
2001 Object Space Visibility Publication 6 0
2001 Obtaining 3D Models With a Hand-Held Camera Publication 2 0
2001 Performance OpenGL: Platform-Independent Techniques Publication 3 0
2001 Physically Based Modeling Publication 25 0
2001 Practical Parallel Processing for Today's Rendering Challenges Publication 40 0
2001 Real-Time Shading Publication 24 0
2001 Seeing in 3D Publication 42 0
2001 Seeing is Believing: Reality Perception in Modeling, Rendering, and Animation Publication 21 0
2001 Shrek': The Story Behind the Screen Publication 19 0
2001 SIGGRAPH 2001 Advance Program Publication 1
2001 SIGGRAPH 2001 Conference and Exhibition Locator Publication 0
2001 SIGGRAPH 2001 Frames Publication 1
2001 SIGGRAPH 2001 Program & Buyer's Guide Publication 1
2001 SIGGRAPH 2001 SIGGRAPH Photo CD-ROM Publication 1
2001 SIGGRAPH 2001 STV 2001 Publication 1
2001 Simulating Nature: Realistic and Interactive Techniques Publication 47 0
2001 State of the Art in Modeling and Measuring of Surface Reflection Publication 10 0
2001 State of the Art in Monte Carlo Ray Tracing for Realistic Image Synthesis Publication 29 0
2001 The Impact of Public Policy on Computer Graphics Publication 1 0
2001 The Technology and Practice of Digital Cinema (D-cinema) Publication 35 0
2001 Tracking: Beyond 15 Minutes of Thought Publication 11 0
2001 User-Interface Design for Work, Home, and on the Way Publication 34 0
2001 Using Tensor Diagrams to Represent and Solve Geometric Problems Publication 18 0
2001 Visibility, Problems, Techniques, and Applications Publication 20 0
2001 Visualizing Quaternions Publication 5 0
2001 Visualizing Relativity Publication 15 0
2001 SIGGRAPH 2001 Ask me I'm the Artist Button Pin + Button 1
2001 SIGGRAPH 2001 Coffee Mug Mug 1
2001 SIGGRAPH 2001 Plastic Coffee Mug Mug 1
2000 3D Geometry Compression Publication 38 0
2000 3D Photography Publication 19 0
2000 3D User Interface Design: Fundamental Techniques, Theory, and Practice Publication 36 0
2000 A Practical Guide to Global Illumination Using Photon Maps Publication 8 0
2000 A Survey of Color for Computer Graphics Publication 10 0
2000 Advanced Graphics Programming Techniques Using OpenGL Publication 32 0
2000 Advanced Issues in Level of Detail Publication 41 0
2000 Advanced RenderMan 2: To RI_INFINITY and Beyond Publication 40 0
2000 Aggressive Performance Optimizations For 3D Graphics Publication 43 0
2000 An Interactive Introduction to OpenGL Programming Publication 17 0
2000 Animating Humans by Combining Simulation and Motion Capture Publication 33 0
2000 Approaches for Procedural Shading on Graphics Hardware Publication 27 0
2000 Color Science and Color Management for CGI and Film Publication 21 0
2000 Developing Efficient Graphics Software Publication 6 0
2000 Developing Shared Virtual Environments Publication 42 0
2000 Drawing on the Right Side of the Brain Publication 37 0
2000 Eye-Based Interaction in Graphical Systems: Theory & Practice Publication 5 0
2000 Games Research: The Science of Interactive Entertainment Publication 39 0
2000 Geometric Algebra: New Foundations, New Insights Publication 31 0
2000 Getting Started With the Java Media APIs Publication 3 0
2000 Image Quality Metrics Publication 44 0
2000 Image-Based Modeling, Rendering, and Lighting Publication 35 0
2000 Image-Based Surface Details Publication 16 0
2000 Interactive Walkthroughs of Large Geometric Datasets Publication 18 0
2000 Internetworked 3D Computer Graphics: Overcoming Bottlenecks and Supporting Collaboration Publication 28 0
2000 Introduction to Computer Graphics Publication 22 0
2000 Introduction to the Java Advanced Imaging API Publication 29 0
2000 Migrating to an Object-Oriented Graphics API Publication 15 0
2000 Modeling for Medical Applications Publication 20 0
2000 Motion Editing: Principles, Practice, and Promise Publication 26 0
2000 Obtaining 3D Models with a Hand-Held Camera Publication 12 0
2000 Physically Based Parametric Sound Synthesis and Control Publication 2 0
2000 Practical Parallel Processing for Realistic Rendering Publication 30 0
2000 Rendering and Visualization in Parallel Environments Publication 13 0
2000 SIGGRAPH 2000 Advance Program Publication 1
2000 SIGGRAPH 2000 Animation Theater Booklet Publication 0
2000 SIGGRAPH 2000 Conference and Exhibition Locator Publication 1
2000 SIGGRAPH 2000 The Music of New Orleans Publication 1
2000 Simulating Nature: From Theory to Practice Publication 25 0
2000 Smart Animated Agents Publication 24 0

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