Inventory: Missing Items – ACM SIGGRAPH HISTORY ARCHIVES

Inventory: Missing Items



If you have SIGGRAPH collectibles you would like to add to the collection, photograph it and send it to historyarchives@siggraph.org
                
Year Title Category Volume Number Item Type Quantity
2003 Intellectual Property, Copyright, and Digital Rights Management for Computer Graphics Publication 17 0
2003 Interactive Geometric and Scientific Computations Using Graphics Hardware Publication 11 0
2003 Introduction to Computer Graphics Publication 8 0
2003 L-Systems and Beyond Publication 4 0
2003 Large-Scale Displays for the Masses: Techniques for Building Affordable and Flexible Multi-Projector Large-Scale Displays Publication 39 0
2003 Light and Color in the Outdoors Publication 1 0
2003 Mathematical Optimization in Graphics and Vision Publication 43 0
2003 Monte Carlo Ray Tracing Publication 44 0
2003 More Than RGB: Moving Toward Spectral Color Reproduction Publication 24 0
2003 Motion Dynamics Animation Workshop Publication 38 0
2003 Multiple-View Geometry for Image-Based Modeling Publication 42 0
2003 NURBS (Non-Uniform Rational B-Splines): A Primer Publication 31 0
2003 Perceptually Based Visualization Design Publication 45 0
2003 Performance OpenGL: Platform Independent Techniques Publication 26 0
2003 Photorealistic Hair Modeling, Animation, and Rendering Publication 34 0
2003 Physically Based Modeling Publication 12 0
2003 Physics-Based Sound Synthesis for Graphics and Interactive Systems Publication 36 0
2003 Plausible Simulation Publication 35 0
2003 Post-Linear Digital Video: Editing, Transcoding, and Content Distribution Publication 28 0
2003 Projectors: Advanced Geometric Issues in Applications Publication 21 0
2003 Real-Time Shading Publication 7 0
2003 RenderMan, Theory and Practice Publication 9 0
2003 SIGGRAPH 2003 Advance Program Publication 1
2003 SIGGRAPH 2003 Conference and Exhibition Locator Publication 1
2003 SIGGRAPH 2003 Conference Select CD-ROM Publication 1
2003 SIGGRAPH 2003 ETECH QT Movies Publication 0
2003 SIGGRAPH 2003 FSSW Faculty Submitted Student Work Publication 1
2003 SIGGRAPH 2003 SIGGRAPH Art Show Publication 1
2003 SIGGRAPH 2003 Trailers Publication 1
2003 SIGGRAPH 2003 Trailers Publication 0
2003 Simulating Nature: Realistic and Interactive Techniques Publication 41 0
2003 SVG and SMIL for Interactive Multimedia Documents Publication 37 0
2003 The OpenGL Shading Language Publication 22 0
2003 Theory and Practice of Non-Photorealistic Graphics: Algorithms, Methods, and Production Systems Publication 10 0
2003 There Can Be Only One: Independent Animation Production for the Lonely Publication 20 0
2003 Tracking a Baseball for Broadcast Television Publication 14 0
2003 SIGGRAPH 2003 30th Anniversary Silver Pin Pin + Button 1
2003 SIGGRAPH 2003 Coffee Mug Mug 1
2003 SIGGRAPH 2003 Guerilla Studio Button Pin + Button 1
2003 SIGGRAPH 2003 Orlando SIGGRAPH Pin Pin + Button 1
2002 A Field Guide to Digital Color Publication 21 0
2002 A Practical Guide to Global Illumination Using Photon Mapping Publication 43 0
2002 Acquiring Material Models Using Inverse Rendering Publication 39 0
2002 Advanced Global Illumination Publication 2 0
2002 Advanced Issues in Level of Detail Publication 14 0
2002 Advanced Virtual Medicine: Techniques and Applications for Virtual Endoscopy Publication 52 0
2002 An Interactive Introduction to OpenGL Programming Publication 59 0
2002 Beyond Blobs: Recent Advances in Implicit Surfaces Publication 29 0
2002 Building Interactive Spaces Publication 34 0
2002 Character Setup From Rig Mechanics to Skin Deformations: A Practical Approac Publication 30 0
2002 Commodity Clusters for Immersive Projection Environments Publication 47 0
2002 Design and Implementation of Direct Manipulation in 3D Publication 20 0
2002 Design of Interactive Multimodal Media Systems Publication 15 0
2002 Developing Efficient Graphics Software Publication 3 0
2002 Dynamic Media on Demand: Exploring Wireless and Wired Streaming Technologies and Content Publication 48 0
2002 Education Committee Publication 0
2002 High-Quality Volume Graphics on Consumer PC Hardware Publication 42 0
2002 Human-Centered Processes in Virtual Environments: Methodologies and Real-Life Case Studies Publication 6 0
2002 Image Processing for Volume Graphics Publication 50 0
2002 Image-Based Lighting Publication 5 0
2002 Image-Based Modeling Publication 44 0
2002 Imagery, Symbolism, and Human Consciousness Publication 56 0
2002 Intellectual Property, Copyright, and Digital Rights Management for Computer Graphics Publication 53 0
2002 Interactive Geometric Computations Using Graphics Hardware Publication 31 0
2002 Introducing X3D Publication 7 0
2002 Introduction to Computer Graphics Publication 33 0
2002 Introduction to SVG and SMIL Publication 24 0
2002 Introduction to the Impact of Public Policy on Computer Graphics Publication 38 0
2002 Level Set and PDE Methods for Computer Graphics Publication 10 0
2002 Light Interaction With Plants Publication 26 0
2002 Mathematical Optimization in Graphics and Vision Publication 51 0
2002 Mathematics and Physics for Coding Motion and Interactivity in Web Graphics Publication 1 0
2002 Motion Capture: Pipeline, Applications, and Use Publication 28 0
2002 MPEG-4: Next-Generation Standard for Interactive Media Publication 11 0
2002 Multidimensional Visualization With Applications to Multivariate Problems Publication 4 0
2002 My Work Is Finished, Now What Do I Do? A Guide to Making a Dynamite Demo Reel Publication 8 0
2002 Non-Traditional Modeling Publication 41 0
2002 NURBS (NonUniform Rational B-Splines): A Primer Publication 57 0
2002 Obtaining 3D Models With a Hand-Held Camera Publication 54 0
2002 OpenGL 2.0 Publication 46 0
2002 Panic-Free Public Speaking Publication 19 0
2002 Perceptual and Artistic Principles for Effective Computer Depiction Publication 13 0
2002 Performance OpenGL: Platform-Independent Techniques Publication 37 0
2002 Practical Parallel Rendering Publication 22 0
2002 Projector-Based Graphics Publication 55 0
2002 Psychometrics 101: How to Design, Conduct, and Analyze Perceptual Experiments in Computer Graphics Publication 58 0
2002 Real-Time Shading Languages Publication 36 0
2002 Recent Advances in Non-Photorealistic Rendering for Art and Visualization Publication 23 0
2002 Recreating the Past Publication 27 0
2002 RenderMan in Production Publication 16 0
2002 SIGGRAPH 2002 Advance Program Publication 1
2002 SIGGRAPH 2002 Art Gallery Promo Publication 1
2002 SIGGRAPH 2002 Conference and Exhibition Locator Publication 1
2002 SIGGRAPH 2002 STV Studio and Personel Publication 1
2002 Simulating Nature: Realistic and Interactive Techniques Publication 9 0
2002 Sounds Good to Me! Computational Sound for Graphics, VR, and Interactive Systems Publication 45 0
2002 State of the Art in Hardware Shading Publication 17 0
2002 Stuart Little 2: Let the Feathers Fly Publication 32 0
2002 Super-Size It! Scaling Up to Massive Virtual Worlds Publication 35 0
2002 The Web as a Procedural Sketchbook Publication 40 0
2002 Understanding Virtual Environments: Immersion, Presence, and Performance Publication 49 0
2002 Using Tensor Diagrams to Represent and Solve Geometric Problems Publication 25 1
2002 XML Basics for XHTML, SVG, and SMIL Publication 18 0
2002 SIGGRAPH 2002 SIGGRAPH Professional Chapters World Pin Pin + Button 1

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