SIGGRAPH 2009: Games – ACM SIGGRAPH HISTORY ARCHIVES

SIGGRAPH 2009: Games


Conference:



Games Project Lead:



Overview:


    Since SIGGRAPH 2006, the ACM Sandbox Symposium has explored the expressive nature of video games; the relationships among game design practices, technologies, and player experiences; and the intellectual challenges that face game designers, developers, researchers, and players. Starting in 2009, the Sandbox Symposium is no longer a separate event but is integrated into the main SIGGRAPH conference, living on through The Sandbox, Game Papers, and more.

    In addition to being a major industry, games and game development have been a driving force in pushing the state of the art in real-time computer graphics technology. In recent years, the technical sophistication and production values of real-time games have rivaled those of feature films.

    SIGGRAPH 2009 highlights games in many ways:

    • Game Papers
      Presentation of scholarly and research papers in the realm of game design, development, and research, juried for presentation at SIGGRAPH 2009 and publication in Sandbox 2009: ACM SIGGRAPH Video Game Proceedings.
    • Real-Time Rendering in the Computer Animation Festival
      The Computer Animation Festival includes a selection of animations rendered in real time.
    • The Sandbox
      Workshops, demos, and galleries showcasing the best work in experimental game art direction and independent development.
    • Social Game
      SIGGRAPH is hosting a Social Game to enhance attendee experience and interaction.
    • Classes, Talks, and Panels that focus on games.

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