Immersion Corporation
Exhibitor Name:
- Immersion Corporation
Conference(s) Exhibited At:
[ SIGGRAPH 2008 ] [ SIGGRAPH 2007 ] [ SIGGRAPH 2006 ] [ SIGGRAPH 2005 ] [ SIGGRAPH 2004 ] [ SIGGRAPH 2003 ] [ SIGGRAPH 2002 ] [ SIGGRAPH 2001 ] [ SIGGRAPH 2000 ] [ SIGGRAPH 1999 ] [ SIGGRAPH 1998 ] [ SIGGRAPH 1997 ] [ SIGGRAPH 1996 ] [ SIGGRAPH 1995 ]
Address:
- 2158 Paragon Drive
- San Jose,
- California
- United States
SIGGRAPH 2008
CyberGlove systems capture and digitize hand and finger motion for character animation. New recording software speeds production by synchronizing mocap data from many devices.
SIGGRAPH 2007
Immersion Corporation’s 3D interaction solutions capture real-time hand movements and enable 3D object manipulation. MicroScribe products let you construct detailed digital models and dynamically position objects.
SIGGRAPH 2006
Immersion Corporation’s 3D interaction solutions capture real-time hand movements and enable 3D object manipulation. MicroScribe products let you construct detailed digital models and dynamically position objects.
SIGGRAPH 2005
Immersion Corporation’s 3D interaction solutions capture real-time hand movements and enable 3D object manipulation. MicroScribe products let you construct detailed digital models and dynamically position objects.
SIGGRAPH 2004
Immersion Corporation develops and licenses hardware and software technologies that let people use their sense of touch to better interact with the digital world.
SIGGRAPH 2003
Immersion Corporation develops and licenses hard-ware and software technologies that let people use their sense of touch to better interact with the digital world.
SIGGRAPH 2002
Immersion Corporation develops and licenses hardware and software technologies that let people use their sense of touch to better interact with the digital world.
SIGGRAPH 2001
Immersion Corporation develops and licenses hardware and software technologies that enable people to use their sense of touch to better interact with the digital world.
SIGGRAPH 2000
Immersion’s patented TouchSense technologies enable computer peripheral devices to deliver tactile sensations that correspond to on-screen events. The MicroScribe 3D provides a fast method for creating 3D models from physical objects.
SIGGRAPH 1999
MicroScribe 3D provides a low- cost, fast, accurate, and reliable method for creating 3D computer models from physical objects. Trace contours of any physical object and create models directly in software programs such as 3D Studio MAX, SolidWorks, Alias, AutoCAD, and others.
SIGGRAPH 1998
The MicroScribe-3D is a 3D Digitizer for the desktop. It lets you capture 3D geometry from physical objects in minutes. Digitize directly with 3D Studio Max, LightWave, Form • Z, Alias, and many more.
SIGGRAPH 1997
MicroScribe-3D is a low cost 3D DIGITIZER for the desktop. It lets you capture 3D geometry from any physical object in minutes. A great tool for 3D animators, artists, engineers, or anyone working in 3D.
SIGGRAPH 1996
MicroScribe-3D: A desktop 3D digitizer that is the ultimate time-saving tool for animators, game developers, or anybody else who creates 3D computer models. MicroScribe allows you to digitize 3D physical objects in minutes. I-FORCE: a force-feedback joystick technology that allows video games to provide physical “feel” sensations.
SIGGRAPH 1995
MicroScribe-3D: A high-performance 3D digitizer system ideal for animators, artists, and engineers. Constructed from high strength graphite, the precision mechanical arm is robust but lightweight. The system provides a 50-inch work-sphere with a spatial accuracy of 0.015 inches. Software available for PC, SGI, Mac, and others.
Categories (Past and Present):
- 3D Modeling
- 3D Scanning
- 3D Graphics
- 3D Rapid Prototyping
- Animation-Film
- Architecture Applications
- Engineering Application

