Benjamin P. Cloward
Most Recent Affiliation(s):
- Bioware Austin, Electronic Arts, Sr. Technical Artist II
Experience(s):
![Hands-On Class: Intro to Creating Real-time Shaders](https://history.siggraph.org/wp-content/uploads/2022/09/2022-SIGGRAPH-Image-Not-Available-150x150.jpg)
Type: [Studio (SIGGRAPH Labs)]
Hands-On Class: Intro to Creating Real-time Shaders
Organizer(s): [Cloward]
[SIGGRAPH 2022]
Learning Category: Presentation(s):
![Creating the Immersive World of BioWare's ‘Anthem’](https://history.siggraph.org/wp-content/uploads/2022/10/2019-Production-Session-Strittmatter_Creating-the-Immersive-World-of-BioWares-Anthem-150x150.jpg)
Type: [Production Sessions]
Creating the Immersive World of BioWare's ‘Anthem’ Presenter(s): [Strittmatter] [Vanelle] [Cloward] [Colvin] [Stewart]
[SIGGRAPH 2019]
![Character Rigging and Creature Wrangling in Game, Feature Animation, and Visual Effects Production](https://history.siggraph.org/wp-content/uploads/2022/01/2012-16-Character-Rigging-and-Creature-Wrangling-in-Game-Feature-Animation-and-Visual-Effects-Production-150x150.jpg)
Type: [Courses]
Character Rigging and Creature Wrangling in Game, Feature Animation, and Visual Effects Production Organizer(s): [McLaughlin]
Presenter(s): [McLaughlin] [Tooley] [Cloward]
Entry No.: [16]
[SIGGRAPH 2012]
Role(s):
- Course Presenter
- Production Session Presenter
- Studio (SIGGRAPH Lab) Presenter
- Talk (Sketch) Presenter
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