Immersion Corporation – ACM SIGGRAPH HISTORY ARCHIVES

Immersion Corporation

Address:


  • 2158 Paragon Drive
  • San Jose,
  • California
  • United States

    SIGGRAPH 2008

    CyberGlove systems capture and digitize hand and finger motion for character animation. New recording software speeds production by synchronizing mocap data from many devices.

    SIGGRAPH 2007

    Immersion Corporation’s 3D interaction solutions capture real-time hand movements and enable 3D object manipulation. MicroScribe products let you construct detailed digital models and dynamically position objects.

    SIGGRAPH 2006

    Immersion Corporation’s 3D interaction solutions capture real-time hand movements and enable 3D object manipulation. MicroScribe products let you construct detailed digital models and dynamically position objects.

    SIGGRAPH 2005

    Immersion Corporation’s 3D interaction solutions capture real-time hand movements and enable 3D object manipulation. MicroScribe products let you construct detailed digital models and dynamically position objects.

    SIGGRAPH 2004

    Immersion Corporation develops and licenses hardware and software technologies that let people use their sense of touch to better interact with the digital world.

    SIGGRAPH 2003

    Immersion Corporation develops and licenses hard-ware and software technologies that let people use their sense of touch to better interact with the digital world.

    SIGGRAPH 2002

    Immersion Corporation develops and licenses hardware and software technologies that let people use their sense of touch to better interact with the digital world.

    SIGGRAPH 2001

    Immersion Corporation develops and licenses hardware and software technologies that enable people to use their sense of touch to better interact with the digital world.

    SIGGRAPH 2000

    Immersion’s patented TouchSense technologies enable computer peripheral devices to deliver tactile sensations that correspond to on-screen events. The MicroScribe 3D provides a fast method for creating 3D models from physical objects.

    SIGGRAPH 1999

    MicroScribe 3D provides a low- cost, fast, accurate, and reliable method for creating 3D computer models from physical objects. Trace contours of any physical object and create models directly in software programs such as 3D Studio MAX, SolidWorks, Alias, AutoCAD, and others.

    SIGGRAPH 1998

    The MicroScribe-3D is a 3D Digitizer for the desktop. It lets you capture 3D geometry from physical objects in minutes. Digitize directly with 3D Studio Max, LightWave, Form • Z, Alias, and many more.

    SIGGRAPH 1997

    MicroScribe-3D is a low cost 3D DIGITIZER for the desktop. It lets you capture 3D geometry from any physical object in minutes. A great tool for 3D animators, artists, engineers, or anyone working in 3D.

    SIGGRAPH 1996

    MicroScribe-3D: A desktop 3D digitizer that is the ultimate time-saving tool for animators, game developers, or anybody else who creates 3D computer models. MicroScribe allows you to digitize 3D physical objects in minutes. I-FORCE: a force-feedback joystick technology that allows video games to provide physical “feel” sensations.

    SIGGRAPH 1995

    MicroScribe-3D: A high-performance 3D digitizer system ideal for animators, artists, and engineers. Constructed from high strength graphite, the precision mechanical arm is robust but lightweight. The system provides a 50-inch work-sphere with a spatial accuracy of 0.015 inches. Software available for PC, SGI, Mac, and others.

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