“An Animator-Friendly Chain Simulator for In-Game Animations at Blizzard Entertainment” by Sin, Melapudi and Havaldar
Conference:
Type(s):
Interest Area:
- Gaming & Interactive and Production & Animation
Title:
- An Animator-Friendly Chain Simulator for In-Game Animations at Blizzard Entertainment
Session/Category Title: Real-Time and Pre-Vis and Games, Oh My!
Presenter(s)/Author(s):
Abstract:
Simulation of cloth and hair of characters are represented using joint animation for in-game processing. Deducing joint rotations from simulated mesh using rivets or decomposition, pose limitations to our animators. We present a custom solution that provides simpler setup to simulate joint chains and resolve collisions yielding optimized results.
Additional Images:
![©FunShing Sin, Vinod Melapudi, and Parag Havaldar](https://history.siggraph.org/wp-content/uploads/2024/01/2023-Talks-Sin_An-Animator-Friendly-Chain-Simulator-for-In-Game-Animations-at-Blizzard-Entertainment-01.jpg)