SIGGRAPH 2010: Live Real-Time Demos
Conference:
Real-Time Rendering Chair 2010:
- Evan Marc Hirsch - Immaginare
Jury Member(s):
- Paul Amer - Microsoft Game Studios
- Andrew Glassner - Wētā FX
- Joshua Grow - The Creative Cartel
- Ralph Guggenheim - Electronic Arts (EA)
- Daniel Leventhal - University of Washington
- Salvatore Melluso - Pixar Animation Studios
- Robert Nicoll - Electronic Arts (EA)
- Ian Shaw - Microsoft Game Studios
- Rick Stringfellow - Electronic Arts (EA)
Overview:
The graphics capabilities and production values of games on hi-definition consoles and computers now rival those of television and film. This section of the Computer Animation Festival showcases the very best of video games and real-time simulations that push the boundaries of what users and viewers have come to expect.
To help emphasize the difference between these works and the pre-rendered works in the Screenings, real-time pieces are demonstrated live on their actual platforms. No post-production, just great interactive graphics demonstrated in real time. In addition, a selection of the selected projects will be available for attendees to try out in The Sandbox.








