Steve Derrick – ACM SIGGRAPH HISTORY ARCHIVES

Steve Derrick


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About Steve Derrick

Affiliations

Vicarious Visions

SIGGRAPH Conference Organizing Committee Positions


Conference Contributions

Sessions Moderated

“Cameras and point-of-view in the gamespace” by Riddle
“MOCAP game reserve: a study of puppetry and motion capture” by Belland
“Motion capture done dirt cheap” by Gustavson
“Real time video effects on a PlayStation2” by Witt
“Diorama engine: a 3D video storyboard editor for 3D computer animation” by Mikami, Tokuhara and Kaneko
“Probability paint: controlling group characteristics with PDFs” by Greene
“Performance driven computer graphics making Odyssey” by Manninen
“A horizontal stereoscopic projection system for working at the artist studio & Mimesis, the function that made the organ” by Simó
“Design-by-example: a schema for designing visualizations using examples from art” by Vote, Acevedo, Jackson, Sobel and Laidlaw
“Im/possible images: registering the unnoticeable the collapse series (No.2, No.3, No.4, No.10)” by Zarzycki
“Implementing a paper flier metaphor using cloth simulation” by Denoue, Nelson and Churchill
“Firefly flash synchronization” by Raghavachary
“The digital space shuttle, 3D graphics, and knowledge management” by Gomez and Keller
“Emissive clipping planes for volume rendering” by Hardenbergh and Wu
“EMOCAP: driving 3D characters with real mood dynamics” by Woolridge, Kreindler and Lumsden
“Visualizing horn evolution by morphing high-resolution X-ray CT images” by Hodges, Garland, Reyes and Rowe
“Designer-critiqued comparison of 2D vector visualization methods: a pilot study” by Jackson, Acevedo, Laidlaw, Drury, Vote, et al. …
“Forming the dots: live optical motion capture animation dance” by Vanier, Kaczmarski and Chong
“Multi-user performance of Commedia dell’ Arte in 3D” by Wilson, Holoubek and Poochareon
“Screen: bodily interaction with text in immersive VR” by Carroll, Coover, Greenlee, McClain and Wardrip-Fruin
“A procedural approach to modeling impact damage” by Eberle, Havok and O’Sullivan
“3D modeling of trees from freehand sketches” by Okabe and Igarashi
“Wire modeling” by Mandal, Akleman and Srinivasan
“Grooming furry surfaces of arbitrary topology” by Harvey
“Real Illumination from Virtual Environments” by Ghosh, Trentacoste, Seetzen and Heidrich
“High-fidelity color reproduction based on multi-channel BTF/BRDF acquisition, rendering and display” by Tsuchida, Sakaguchi, Arai, Nishiko, Fujikawa, et al. …
“Automatic HDRI Generation of Dynamic Environments” by Jacobs, Ward and Loscos
“Light Waving: Estimating Light Positions From Photographs Alone” by Winnemöller, Mohan, Tumblin and Gooch
“GPU-based trimming and tessellation of NURBS and T-Spline surfaces” by Guthe, Balázs and Klein
“Image-space construction of displaced normal maps” by Neulander
“Rendering Detailed Outdoor Ground Surfaces on the GPU” by Tresnjak
“Real-Time Rendering of Billboard Plants in a Dynamic Lighting Environment1” by Tsumura, Usuba, Nakaguchi, Shiraishi, Ojima, et al. …
“Facial performance capture and expressive translation for King Kong” by Sagar
“Markerless facial motion capture using texture extraction and nonlinear optimization” by Vendrovsky and Neulander
“Playable universal capture” by Borshukov, Montgomery, Werner, Ruff, Lau, et al. …
“Expressive facial animation using quasi-eigen faces” by Kim and Ko
“Resolution independent rendering of deformable vector objects using graphics hardware” by Kokojima, Sugita, Saito and Takemoto
“Fast simulation of detailed layered deformable objects in contact” by Galoppo, Otaduy, Mecklenburg, Gross and Lin
“Impulse-based PD control for joints and muscles” by Petterson, Guendelman and Fedkiw
“Another fine mess: how to generate disorder: to order” by Cant, Langensiepen and Haskard

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