Steve Derrick
About Steve Derrick
Affiliations
- Vicarious Visions
SIGGRAPH Conference Organizing Committee Positions
Conference Contributions
Sessions Moderated
- “Cameras and point-of-view in the gamespace” by Riddle
- “MOCAP game reserve: a study of puppetry and motion capture” by Belland
- “Motion capture done dirt cheap” by Gustavson
- “Real time video effects on a PlayStation2” by Witt
- “Diorama engine: a 3D video storyboard editor for 3D computer animation” by Mikami, Tokuhara and Kaneko
- “Probability paint: controlling group characteristics with PDFs” by Greene
- “Performance driven computer graphics making Odyssey” by Manninen
- “A horizontal stereoscopic projection system for working at the artist studio & Mimesis, the function that made the organ” by Simó
- “Design-by-example: a schema for designing visualizations using examples from art” by Vote, Acevedo, Jackson, Sobel and Laidlaw
- “Im/possible images: registering the unnoticeable the collapse series (No.2, No.3, No.4, No.10)” by Zarzycki
- “Implementing a paper flier metaphor using cloth simulation” by Denoue, Nelson and Churchill
- “Firefly flash synchronization” by Raghavachary
- “The digital space shuttle, 3D graphics, and knowledge management” by Gomez and Keller
- “Emissive clipping planes for volume rendering” by Hardenbergh and Wu
- “EMOCAP: driving 3D characters with real mood dynamics” by Woolridge, Kreindler and Lumsden
- “Visualizing horn evolution by morphing high-resolution X-ray CT images” by Hodges, Garland, Reyes and Rowe
- “Designer-critiqued comparison of 2D vector visualization methods: a pilot study” by Jackson, Acevedo, Laidlaw, Drury, Vote, et al. …
- “Forming the dots: live optical motion capture animation dance” by Vanier, Kaczmarski and Chong
- “Multi-user performance of Commedia dell’ Arte in 3D” by Wilson, Holoubek and Poochareon
- “Screen: bodily interaction with text in immersive VR” by Carroll, Coover, Greenlee, McClain and Wardrip-Fruin
- “A procedural approach to modeling impact damage” by Eberle, Havok and O’Sullivan
- “3D modeling of trees from freehand sketches” by Okabe and Igarashi
- “Wire modeling” by Mandal, Akleman and Srinivasan
- “Grooming furry surfaces of arbitrary topology” by Harvey
- “Real Illumination from Virtual Environments” by Ghosh, Trentacoste, Seetzen and Heidrich
- “High-fidelity color reproduction based on multi-channel BTF/BRDF acquisition, rendering and display” by Tsuchida, Sakaguchi, Arai, Nishiko, Fujikawa, et al. …
- “Automatic HDRI Generation of Dynamic Environments” by Jacobs, Ward and Loscos
- “Light Waving: Estimating Light Positions From Photographs Alone” by Winnemöller, Mohan, Tumblin and Gooch
- “GPU-based trimming and tessellation of NURBS and T-Spline surfaces” by Guthe, Balázs and Klein
- “Image-space construction of displaced normal maps” by Neulander
- “Rendering Detailed Outdoor Ground Surfaces on the GPU” by Tresnjak
- “Real-Time Rendering of Billboard Plants in a Dynamic Lighting Environment1” by Tsumura, Usuba, Nakaguchi, Shiraishi, Ojima, et al. …
- “Facial performance capture and expressive translation for King Kong” by Sagar
- “Markerless facial motion capture using texture extraction and nonlinear optimization” by Vendrovsky and Neulander
- “Playable universal capture” by Borshukov, Montgomery, Werner, Ruff, Lau, et al. …
- “Expressive facial animation using quasi-eigen faces” by Kim and Ko
- “Resolution independent rendering of deformable vector objects using graphics hardware” by Kokojima, Sugita, Saito and Takemoto
- “Fast simulation of detailed layered deformable objects in contact” by Galoppo, Otaduy, Mecklenburg, Gross and Lin
- “Impulse-based PD control for joints and muscles” by Petterson, Guendelman and Fedkiw
- “Another fine mess: how to generate disorder: to order” by Cant, Langensiepen and Haskard
Other Information
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