Page 85 – ACM SIGGRAPH HISTORY ARCHIVES
2006 Talks: Borshukov_Playable Universal Capture

“Playable universal capture” by Borshukov, Montgomery, Werner, Ruff, Lau, et al. …

2006 Talks: Vendrovsky_Markerless Facial Motion Capture using Texture Extraction and Nonlinear Optimization

“Markerless facial motion capture using texture extraction and nonlinear optimization” by Vendrovsky and Neulander

2006 Talks: Sagar_Facial Performance Capture and Expressive Translation for King Kong

“Facial performance capture and expressive translation for King Kong” by Sagar

2006 Talks: Brown_Flooding Ice Age: The Meltdown using Wavesynth and Point Based Froth

“Flooding Ice Age: The Meltdown using wavesynth and point based froth” by Brown and Collier

2006 Talks: Geiger_So Real It'll Make You Wet

“So real it’ll make you wet” by Geiger, Leo, Rasmussen, Losasso and Fedkiw

2006 Talks: Cegielski_Character Splash System

“Character splash system” by Cegielski

2006 Talks: Larsson_A Procedural Ocean Toolkit

“A procedural ocean toolkit” by Larsson, Zalzala and Duda

2006 Talks: Liu_Human Motion Estimation from a Reduced Marker Set

“Human motion estimation from a reduced marker set” by Liu, Zhang, Wang and McMillan

2006 Talks: Li_Informal Prototyping of Continuous Graphical Interactions by Demonstration

“Informal prototyping of continuous graphical interactions by demonstration” by Li and Landay

2006 Talks: Malik_Interacting with Large Displays from a Distance with Vision-Tracked Multi-Finger Gestural Input

“Interacting with large displays from a distance with vision-tracked multi-finger gestural input” by Malik, Ranjan and Balakrishnan

2005 Talks: Smith_Leapin’ Lizards: Anatomy of a Four-Ton Varactyl

“Leapin’ Lizards: Anatomy of a Four-Ton Varactyl” by Smith, Ferguson, Sanchez and Wei

2005 SIGGRAPH Image Not Available

“Animating Waves on the Beaches of Madagascar” by Ramasubramanian

2005 Talks: Wrenninge_A production tool for terrain generation

“A production tool for terrain generation” by Larsson, Flores, Herman and Wrenninge

2005 Talks: Geiger_Lava, Lava, Everywhere

“Lava, Lava, Everywhere” by Geiger, Rebours, Sprout and Helms

2005 Talks: Lee_Motion Patches: Buildings Blocks for Virtual Environments Annotated with Motion Data

“Motion Patches: Buildings Blocks for Virtual Environments Annotated with Motion Data” by Lee, Choi and Lee

2005 Talks: Nakano_Composite Behavior Synthesis Technique for Mental Communication Games

“Composite behavior synthesis technique for mental communication games” by Nakano, Shioiri and Hoshino

2005 Talks: Shao_Animating Autonomous Pedestrians

“Animating Autonomous Pedestrians” by Shao and Terzopoulos

2005 Talks: Egan_Ray Tracing Depth Maps Using Precomputed Edge Tables

“Ray Tracing Depth Maps Using Precomputed Edge Tables” by Egan and Neulander

2005 Talks: Walter_Implementing Lightcuts

“Implementing Lightcuts” by Walter, Fernandez, Arbree, Bala, Donikian, et al. …

2005 Talks: Wald_Interactive Ray Tracing of Point-based Models

“Interactive Ray Tracing of Point-based Models” by Wald and Seidel

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