Page 73 – ACM SIGGRAPH HISTORY ARCHIVES
2008 Talks: Rindge_Shaping, Simulating and Rendering the Grasses of Madagascar: Escape 2 Africa

“Shaping, simulating and rendering the grasses of Madagascar: Escape 2 Africa” by Rindge and Xie

2008 Talks: Rijpkema_Itʼs not easy being green

“It’s not easy being green” by Rijpkema, Steele and Derksen

2008 Talks: Townsend_Golden Compass Daemon Deaths

“Golden Compass daemon deaths” by Townsend, Horton, Patel and Tessendorf

1992 Technical Paper: Carignan_Dressing Animated Synthetic Actors with Complex Deformable Clothes

“Dressing animated synthetic actors with complex deformable clothes” by Carignan, Yang, Magnenat-Thalmann and Thalmann

2008 Talks: Kim_Snow avalanche effects for Mummy 3

“Snow avalanche effects for Mummy 3” by Kim and Flores

2008 Talks: Chapman_Art directing particle flows with custom vector fields

“Art directing particle flows with custom vector fields” by Chapman, Tessendorf and Kowalski

2008 Talks: Kermel_Tackling Computer Generated clouds in 'Madagascar:The Crate Escape'

“Tackling computer generated clouds in ‘Madagascar: The Crate Escape'” by Kermel, Lee, Song and Peterson

2008 Talks: Grundhofer_Dynamic Bluescreens

“Dynamic Blue Screens” by Grundhöfer and Bimber

2008 Talks: Ma_A High-Resolution Geometry Capture System for Facial Performance

“A high-resolution geometry capture system for facial performance” by Ma, Jones, Hawkins, Debevec, Chiang, et al. …

2008 Talks: Ghosh_Estimating Multi-layer Scattering in Faces using Direct-Indirect Separation

“Estimating multi-layer scattering in faces using direct-indirect separation” by Ghosh and Debevec

2008 Talks: Lewis_Extracting Higher-Level Information from Facial Mocap

“Extracting Higher-Level Information From Facial Mocap” by Lewis and Anjyo

2007 Talks: Trojansky_300’s Liquid Battlefield – Fluid Simulation Spartan Style

“300’s liquid battlefield: fluid simulation Spartan style” by Trojansky, Ganshorn and Pilarski

2007 Talks: Kurtz_Simulation, Simulation, Simulation

“Simulation, simulation, simulation: integration of multiple simulation techniques to create realistic water motion in order to maintain highest level of flexibility” by Kurtz and Tessendorf

2007 Talks: Bredow_Making Waves for Surf’s Up

“Making waves for Surf’s Up” by Miller, Bredow, Kramer, Hausman, Shinners, et al. …

2007 Talks: Kluyskens_Surf's Up Beach Break

“Surf’s Up beach break” by Kluyskens

2007 Talks: Carlson_Wave Displacement Effects for Surf’s Up

“Wave displacement effects for Surf’s Up” by Carlson

2019 SIGGRAPH Image Not Available

“Reversible Harmonic Maps Between Discrete Surfaces” by Ezuz, Ben-Chen and Solomon

2018 SA Technical Papers_Li_OptCuts: joint optimization of surface cuts and parameterization

“OptCuts: joint optimization of surface cuts and parameterization” by Li, Kaufman, Kim, Solomon and Sheffer

2018 SA Technical Papers_Lavenant_Dynamical optimal transport on discrete surfaces

“Dynamical optimal transport on discrete surfaces” by Lavenant, Claici, Chien and Solomon

2021 SA Technical Papers_Marschner_Sum-of-squares geometry processing

“Sum-of-squares geometry processing” by Marschner, Zhang, Palmer and Solomon

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