Page 668 – ACM SIGGRAPH HISTORY ARCHIVES
2010 SIGGRAPH Image Not Available

“Brain activity underlying third person and first person perspective training in virtual environments” by Tadi, Salamin, Vexo, Thalmann and Blanke

2010 Poster: Choi Virtual Yamahoko Parade in Virtual Kyoto

“Virtual Yamahoko parade in virtual Kyoto” by Choi, Fukumori, Furukawa, Hachimura, Nishiura, et al. …

2010 Poster: Tunwattanapong Combining Spherical Harmonics and Point Source Illumination for Efficient Image Based Relighting

“Combining spherical harmonics and point-source illumination for efficient image-based relighting” by Tunwattanapong, Ghosh and Debevec

2010 Poster: Matsusima Computational Holography: The real 3 D by fast wave field rendering in ultra high resolution

“Computational holography: the real 3-D by fast wave-field rendering in ultra high resolution” by Matsusima, Nakamura, Nakahara and Kanaya

2010 Poster: Gulbrandsen Controlling the Dark Side in Toon Shading

“Controlling the dark side in toon shading” by Gulbrandsen

2010 Poster: Hattori Curvature Depended Local Illumination Approximation of Ambient Occlusion

“Curvature depended local illumination approximation of ambient occlusion” by Hattori, Kubo and Morishima

2010 Poster: Ahn Depth based Anisotropic Kuwahara Filtering

“Depth-based Anisotropic Kuwahara Filtering” by Ahn, Yoon and Lee

2010 Poster: Cox Dynamic Ambient Occlusion from Volumetric Proxies

“Dynamic ambient occlusion from volumetric proxies” by Cox and Kautz

2010 Poster: Hoang Exploring Global Illumination for Virtual Reality

“Exploring global illumination for virtual reality” by Hoang, Koepnick, Mahsman, Sgambati, White, et al. …

2010 Poster: Liu Fast Soft Shadow by Depth Peeling

“Fast soft shadow by depth peeling” by Liu, Hao, Huang, Liu, Zhou, et al. …

2010 Poster: Obaid Generating and Rendering Expressive Caricatures

“Generating and rendering expressive caricatures” by Obaid, Mukundan and Billinghurst

2010 Poster: Cozzi GPU Ray Casting of Virtual Globes

“GPU ray casting of virtual globes” by Cozzi and Stoner

2010 Poster: Bagher Screen Space Percentage Closer Soft Shadows

“Screen-space Percentage-Closer Soft Shadows” by Kautz, Mahdi, Holzschuch and Soler

2010 Poster: Gregson Rapid Surface and Volume Mesh Generation from Depth Augmented Visual Hulls

“Rapid surface and volume mesh generation from depth-augmented visual hulls” by Gregson and Wang

2010 Poster: Reynolds Using Interactive Evolution to Discover Camouflage Patterns

“Using interactive evolution to discover camouflage patterns” by Reynolds

2010 Poster: Kim Voronoi Diagram Computation for Protein Molecules Using Graphics Hardware

“Voronoi diagram computation for protein molecules using graphics hardware” by Kim, Lee and Baek

2010 Poster: Santos A full HDR pipeline from acquisition to projection

“A full HDR pipeline from acquisition to projection” by Santos, Gierlinger, Huff, Ritz and Stork

2010 Poster: Shetty A Physical Rendering Model for Human Teeth

“A physical rendering model for human teeth” by Shetty and Bailey

2010 Poster: Agrawal Approximate Ambient Occlusion for Dynamic Scenes using the GPU

“Approximate ambient occlusion for dynamic scenes using the GPU” by Agrawal and Kumar

1997 SIGGRAPH Image Not Available

“Historical Role Playing in Virtual Worlds: VRML in the History Curriculum and Beyond” by Peretti, Cowett and Charvet

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