Page 63 – ACM SIGGRAPH HISTORY ARCHIVES
2010 Talks: Meeres-Young_Managing thousands of assets for the Prince of Persia city of Alamut

“Managing thousands of assets for the Prince of Persia city of Alamut” by Meeres-Young, Ricklefs and Tovell

2010 Talks: Subir?s_SPLASH: REAL OR VIRTUAL?

“Splash: real or virtual?” by Subirós and Palmer

2010 Talks: Cai_Synesthetic Color Scheme in Fantasia

“Synesthetic color scheme in Fantasia” by Cai, Goto, Shinohara, Nagata, Kurumisawa, et al. …

2010 Talks: Loviscach_The Universe of Fonts, Charted by Machine

“The universe of fonts, charted by machine” by Loviscach

2010 Talks: James_Visualizing a Classic CPU in Action: The 6502

“Visualizing a classic CPU in action: the 6502” by James, Silverman and Silverman

2010 Talks: Zafar_Destroying LA for “2012”

“Destroying LA for 2012” by Zafar, Stephens, Larsson, Sakaguchi, Clive, et al. …

2010 Talks: Lagergren_High-detailed fluid simulations on the GPU

“High-detailed fluid simulations on the GPU” by Lagergren, Limsäter and Rydahl

2010 Talks: Garg_Seamless Fracture in a Production Pipeline

“Seamless fracture in a production pipeline” by Garg and Maxwell

2010 Talks: Ward_Simulating Rapunzel’s Hair in Disney’s Tangled

“Simulating Rapunzel’s hair in Disney’s Tangled” by Ward, Simmons, Milne, Yosumi and Zhao

2010 Talks: Pai_Sensorimotor Physiology: Modeling, Imaging, and Neural Control

“Sensorimotor physiology: modeling, imaging, and neural control” by Pai, van den Doel, Edmunds, Gilles, Levin, et al. …

2010 Talks: Bernal_Multigrid Optical Flow for Deformable Medical Volume Registration

“Multigrid optical flow for deformable medical volume registration” by Bernal, Thirumurthi, Pabst, Nowicki and McCool

2010 SIGGRAPH Image Not Available

“Estimating subject-specific parameters for modeling hand joints” by Chang and Pollard

2010 Talks: Soler_A Deferred Shading Pipeline for Real-Time Indirect Illumination

“A deferred shading pipeline for real-time indirect illumination” by Soler, Hoel and Rochet

2010 Talks: Ritchie_Split Second Motion Blur

“Split second motion blur” by Ritchie, Modern and Mitchell

2010 Talks: Andreev_Real-time Frame Rate Up-conversion for Video Games or how to get from 30 to 60 fps for “free”

“Real-time frame rate up-conversion for video games: or how to get from 30 to 60 fps for “free”” by Andreev

2010 Talks: Hutchinson_Screen Space Classification for Efficient Deferred Shading

“Screen space classification for efficient deferred shading” by Hutchinson, Knight, Ritchie, Parrish and Moore

2010 Talks: Delalandre_Single Scattering in Heterogenous Participating Media

“Single scattering in heterogenous participating media” by Delalandre, Gautron, Marvie and Francois

2010 Talks: Hasegawa_I Love It When A Cloud Comes Together

“I love it when a cloud comes together” by Hasegawa, Iversen, Okano and Tessendorf

2010 Talks: Coony_Prep and Landing Christmas in July: The Effects Snow Process

“Prep and landing: Christmas in July: the effects snow process” by Coony, Hutchins, Lee, Harris, Molinder, et al. …

2010 SIGGRAPH Image Not Available

“Digital Water for Avatar” by Sprenger, Trazzi, Hemberger and Marino

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