Page 619 – ACM SIGGRAPH HISTORY ARCHIVES
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“Learning an animatable detailed 3D face model from in-the-wild images” by Feng, Feng, Black and Bolkart

2021 Technical Paper: Bi_Deep Relightable Appearance Models for Animatable Faces

“Deep relightable appearance models for animatable faces” by Bi, Lombardi, Saito, Simon, Wei, et al. …

2021 Technical Paper: CHEN_DeepFaceEditing: Deep Face Generation and Editing with Disentangled Geometry and Appearance Control

“DeepFaceEditing: deep face generation and editing with disentangled geometry and appearance control” by Chen, Liu, Lai, Rosin, Li, et al. …

2021 Technical Paper: YIN_Discovering Diverse Athletic Jumping Strategies

“Discovering diverse athletic jumping strategies” by Yin, Yang, Panne and Yin

2021 Technical Paper: MEEKES_Unconventional Patterns on Surfaces

“Unconventional patterns on surfaces” by Meekes and Vaxman

2021 Technical Paper: GARANZHA_Foldover-free maps in 50 lines of code

“Foldover-free maps in 50 lines of code” by Garanzha, Kaporin, Kudryavtseva, Protais, Ray, et al. …

2021 Technical Paper: GILLESPIE_Discrete Conformal Equivalence of Polyhedral Surfaces

“Discrete conformal equivalence of polyhedral surfaces” by Gillespie, Springborn and Crane

2021 Technical Paper: BANGARU_Systematically Differentiating Parametric Discontinuities

“Systematically differentiating parametric discontinuities” by Bangaru, Michel, Mu, Bernstein, Li, et al. …

2021 Technical Paper: KASPAR_Knit Sketching: from Cut & Sew Patterns to Machine-Knit Garments

“Knit sketching: from cut & sew patterns to machine-knit garments” by Kaspar, Wu, Luo, Makatura and Matusik

2021 Technical Paper: ROMERO_Physical validation of simulators in Computer Graphics: A new framework dedicated to slender elastic structures and frictional contact

“Physical validation of simulators in computer graphics: a new framework dedicated to slender elastic structures and frictional contact” by Romero, Ly, Rasheed, Charrondière, Lazarus, et al. …

2021 Technical Paper: STARKE_Neural Animation Layering for Synthesizing Martial Arts Movements

“Neural animation layering for synthesizing martial arts movements” by Starke, Zhao, Zinno and Komura

2021 Technical Paper: LEE_Learning a family of motor skills from a single motion clip

“Learning a family of motor skills from a single motion clip” by Lee, Lee, Lee and Lee

2021 Technical Paper: HABERMANN_Real-time Deep Dynamic Characters

“Real-time deep dynamic characters” by Habermann, Liu, Xu, Zollhoefer, Pons-Moll, et al. …

2021 Technical Paper: KIM_Dynamic Closest Color Warping to Sort and Compare Palettes

“Dynamic closest color warping to sort and compare palettes” by Kim and Choi

2021 Technical Paper: XIE_Seamless Manga Inpainting with Semantics Awareness

“Seamless manga inpainting with semantics awareness” by Xie, Xia, Li and Wong

2021 Technical Paper: NABIZADEH_Kelvin Transformations for Simulations on Infinite Domains

“Kelvin transformations for simulations on infinite domains” by Nabizadeh, Ramamoorthi and Chern

2021 Technical Paper: XIONG_Incompressible Flow Simulation on Vortex Segment Clouds

“Incompressible flow simulation on vortex segment clouds” by Xiong, Tao, Zhang, Feng and Zhu

2021 Technical Paper: YANG_Clebsch Gauge Fluid

“Clebsch gauge fluid” by , Xiong, Zhang, Feng, Liu, et al. …

2021 Technical Paper: TRUSTY_The Shape Matching Element Method: Direct Animation of Curved Surface Models

“The shape matching element method: direct animation of curved surface models” by Trusty, Chen and Levin

2021 Technical Paper: ZHANG_Path-Space Differentiable Rendering of Participating Media

“Path-space differentiable rendering of participating media” by Zhang, Yu and Zhao

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