Page 137 – ACM SIGGRAPH HISTORY ARCHIVES
2014 11 Advances in Real-Time Rendering in Games, Part II

“Advances in Real-Time Rendering in Games, Part II” by Bezrati, Valient, Brainerd, Wronski, Sikachev, et al. …

2014 15 Character Creation Pipeline and Rendering in Destiny

“Character Creation Pipeline and Rendering in Destiny” by Burke, Sanocki, Jones and Tatarchuk

2008 Course Cover 03 Advances in Real Time Rendering in 3D Graphics and Games Part 1

“Advances in Real-Time Rendering in 3D Graphics and Games: Part 1” by Oat, Evans, Chen, Liu, Boulton, et al. …

2008 Course Cover 04 Advances in Real Time Rendering in 3D Graphics and Games Part 2

“Advances in Real-Time Rendering in 3D Graphics and Games: Part 2” by Oat, Evans, Chen, Liu, Boulton, et al. …

2009 01 Advances in Real-Time Rendering in 3D Graphics and Games I

“Advances in Real-Time Rendering in 3D Graphics and Games I” by Tatarchuk

2009 04 Advances in Real-Time Rendering in 3D Graphics and Games II

“Advances in Real-Time Rendering in 3D Graphics and Games II” by Tatarchuk

2010 15 Advances in Real-Time Rendering in 3D Graphics and Games I

“Advances in Real-Time Rendering in 3D Graphics and Games I” by Ownby, Hall, Hall, Einarsson, Martin, et al. …

2010 17 Advances in Real-Time Rendering in 3D Graphics and Games II

“Advances in Real-Time Rendering in 3D Graphics and Games II” by Vlachos, Lauritzen, Salvi, Kihl, Hable, et al. …

2011 5 Advances in Real-Time Rendering in Games Part I

“Advances in Real-Time Rendering in Games: Part I” by Chen, Hall, Hall, Edwards, Evans, et al. …

2011 8 Advances in Real-Time Rendering in Games Part 2

“Advances in Real-Time Rendering in Games: Part 2” by White, Barré-Brisebois, Lazarov, Fillipov, Malan, et al. …

2006 Course Cover 26 Advanced Real Time Rendering in 3D Graphics and Games

“Advanced Real-Time Rendering in 3D Graphics and Games” by Evans, Wenzel, Oat, Sander and Mitchell

2007 Course Cover 28 Advanced Real Time Rendering in 3D Graphics and Games

“Advanced Real-Time Rendering in 3D Graphics and Games” by Oat, Mitchell, Green, Andersson, Mittring, et al. …

2008 Posters: Yu_Smart Album - Photo Filtering by Effect Detections

“Smart album: photo filtering by effect detections” by Yu, Liang, Lee, Chen and Ouhyoung

2009 Posters Yeh A Comparison of Three Methods of Face Recognition for Home Photos 04

“A comparison of three methods of face recognition for home photos” by Yeh, Shih, Lin, Lu, Chang, et al. …

2009 Posters Cheng 3D Model based Face Replacement in Video

“3D-model-based face replacement in video” by Cheng, Tzeng, Liang, Wang, Chen, et al. …

2006 Poster: Ho Extended Cubical Marching Squares for Surface Extraction from Various Kinds of Volumetric Structure

“Extended cubical marching squares for surface extraction from various kinds of volumetric structure” by Chang, Chen, Chen and Ouhyoung

2012 Posters Lin De aging High Resolution 3D Facial Models by Example Driven Mesh Deformation 01

“De-aging high-resolution 3D facial models by example-driven mesh deformation” by Lin, Hwang, Yeh and Ouhyoung

2013 Poster: Ho_Consistent Depth Maps Recovery of Video via Object Segmentation

“Consistent Depth Maps Recovery of Video via Object Segmentation” by Ho, Lin and Ouhyoung

2016 Posters: Tsai_A Modified Wheatstone-Style Head-Mounted Display Prototype for Narrow Field-of-View Video See-Through Augmented Reality

“A Modified Wheatstone-Style Head-Mounted Display Prototype for Narrow Field-of-View Video See-Through Augmented Reality” by Tsai, Huang, Tsai, Chang, Chang-Ogimoto, et al. …

2016 Posters: Wang_ThirdEye: A Coaxial Feature Tracking System for Stereoscopic Video See-Through Augmented Reality

“ThirdEye: A Coaxial Feature Tracking System for Stereoscopic Video See-Through Augmented Reality” by Wang, Tsai, Huang, Yang, Yu, et al. …

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