Page 136 – ACM SIGGRAPH HISTORY ARCHIVES
2022 Courses Tatarchuk_Advances in real-time rendering in games part I

“Advances in real-time rendering in games: part I” by Dupuy, Deliot, Wright, Narkowicz, Kelly, et al. …

2014 SIGGRAPH Image Not Available

“Creating Content to Drive Destiny’s Investment Game: One Solution to Rule Them All” by Wang and Tatarchuk

2018 20 Advances in Real-Time Rendering in Games Part 1

“Advances in Real-Time Rendering in Games Part 1” by McAllister, Chan, Abadie and Tatarchuk

2018 21 Advances in Real-Time Rendering in Games Part 2

“Advances in Real-Time Rendering in Games Part 2” by Lagarde, Golubev, McGuire, Heitz and Hill

2019 23 Advances in Real-Time Rendering in Games Part 1

“Advances in Real-Time Rendering in Games: Part 1” by McAuley, Benyoub, Tafuri, Uralsky and Tatarchuk

2019 24 Advances in Real-Time Rendering in Games Part 2

“Advances in Real-Time Rendering in Games: Part 2” by Feeley, Bowles, Bauer and Tatarchuk

2019 25 Open Problems in Real-Time Rendering

“Open Problems in Real-Time Rendering” by Lefohn, Pharr, Karis, Kelly, Wyman, et al. …

2020 SIGGRAPH Image Not Available

“SIGGRAPH 2020 Featured Speakers: Natalya Tatarchuk” by Tatarchuk

2015 5 Advances in Real-Time Rendering, Part II

“Advances in Real-Time Rendering, Part I” by Hillaire, Stachowiak, Schneider, Bowles, Zimmerman, et al. …

2015 6 An Overview of Next-Generation Graphics APIs

“Advances in Real-Time Rendering, Part II” by Pettineo, Wright, Haar, Aaltonen, Evans, et al. …

2015 12 Bullet-Physics Simulation

“Open Problems in Real-Time Rendering” by Lefohn, Salvi, Fatahalian, Andersson and Tatarchuk

2017 8 Advances in Real-Time Rendering, Part I

“Advances in Real-Time Rendering, Part I” by Shneider, Bowles, Sloan, Iwanicki and Jimenez

2017 9 Advances in Real-Time Rendering, Part II

“Advances in Real-Time Rendering, Part II” by Cichocki, Ishiyama, de Carpentier, Krebbers, Whitley, et al. …

2017 15 Open Problems in Real-Time Rendering

“Open Problems in Real-Time Rendering” by Lefohn, Lagarde, Salvi, Barré-Brisebois and Lauritzen

2016 10 Advances in Real-Time Rendering, Part I

“Advances in Real-Time Rendering, Part I” by Jimenez, Jiang, Gonzalez-Ochoa, Xu, El-Garawany, et al. …

2016 12 Advances in Real-Time Rendering, Part II

“Advances in Real-Time Rendering, Part II” by Jimenez, Jiang, Gonzalez-Ochoa, Xu, El-Garawany, et al. …

2012 21 Advances in Real-Time Rendering in Games Part II

“Advances in Real-Time Rendering in Games: Part II” by Mittring, Hill, Baker, Edwards and Tatarchuk

2013 12 Advances in Real-Time Rendering in Games Part I

“Advances in Real-Time Rendering in Games Part I” by Salvi, Persson, Olsson and Tatarchuk

2014 10 Advances in Real-Time Rendering in Games, Part I

“Advances in Real-Time Rendering in Games, Part I” by Karis, Drobot, Schulz, Mader, Jimenez, et al. …

2014 11 Advances in Real-Time Rendering in Games, Part II

“Advances in Real-Time Rendering in Games, Part II” by Bezrati, Valient, Brainerd, Wronski, Sikachev, et al. …

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