Page 113 – ACM SIGGRAPH HISTORY ARCHIVES
2003 Talks: Cook_Real-time photo-realistic augmented reality for interior design

“Real-time photo-realistic augmented reality for interior design” by Cook, Gibson, Howard and Hubbold

2003 Talks: Reisman_Augmented Reality for Air Traffic Control Towers

“Augmented reality for air traffic control towers” by Reisman and Ellis

2003 Talks: Sharabani_Point Constraint Rig (PCR)

“Point constraint rig (PCR)” by Sharabani

2003 Talks: Ferguson_Skin Deep Beauty A production friendly creature geometry pipeline used on HULK

“Skin Deep Beauty: A Production Friendly Creature Geometry Pipeline Used on “Hulk”” by Ferguson

2003 Talks: George_"Jordan vs Jordan" Recreating the Basketball Legend

“‘Jordan vs Jordan’ recreating the basketball legend” by Miller and George

2003 Talks: Williams_Making Treebeard’s Beard for “The Lord of the Rings”

“Making Treebeard’s Beard for Lord of the Rings: The Two Towers” by Williams and Peters

2003 Talks: McGaugh_Hero Shading Techniques used on “The Lord of the Rings: The Two Towers”

“Hero Shading Techniques Used on Lord of the Rings: The Two Towers” by Williams and McGaugh

2003 Talks: Raghavachary_Firefly flash synchronization

“Firefly flash synchronization” by Raghavachary

2003 Talks: Denoue_Implementing a paper flier metaphor using cloth simulation

“Implementing a paper flier metaphor using cloth simulation” by Denoue, Nelson and Churchill

2003 Talks: Zarzycki_Im/possible images; Registering the unnoticeable The Collapse Series

“Im/possible images: registering the unnoticeable the collapse series (No.2, No.3, No.4, No.10)” by Zarzycki

2003 Talks: Vote_Design-By-Example: A Schema for Designing Visualizations Using Examples from Art

“Design-by-example: a schema for designing visualizations using examples from art” by Vote, Acevedo, Jackson, Sobel and Laidlaw

2003 Talks: Simó_A Horizontal Stereoscopic Projection System for Working at the Artist Studio & Mimesis, the Function that Made the Organ

“A horizontal stereoscopic projection system for working at the artist studio & Mimesis, the function that made the organ” by Simó

2003 Talks: Séquin_Fair and Robust Circle Splines

“Fair and robust circle splines” by Séquin and Lee

2003 Talks: Montoya-Vozmediano_“Knot Insertion” on Subdivision Surfaces

“‘Knot insertion’ on subdivision surfaces” by Montoya-Vozmediano

2003 Talks: Gonzalez-Ochoa_Tile Representation of Subdivision Surfaces

“Tile representation of subdivision surfaces” by Gonzalez-Ochoa and Hammel

2003 Talks: Zelinka_Mesh Modelling with Curve Analogies

“Mesh modelling with curve analogies” by Zelinka and Garland

2003 Talks: Thompson II_XGen: Arbitrary Primitive Generator

“XGen: arbitrary primitive generator” by Thompson II, Petti and Tappan

2003 Talks: Mertens_Interactive Rendering of Translucent Deformable Obje

“Interactive rendering of translucent deformable objects” by Mertens, Kautz, Bekaert, Seidel and Reeth

2003 Talks: Kameya_A Smooth, Fast, Accurate Representation of Reflectance

“A smooth, fast, accurate representation of reflectance” by Kameya and Lewis

2003 Talks: Okumura_Fast Rendering of Reflections in Non-uniform Surfaces Using a Multi-Scale Environment Map

“Fast Rendering of Reflections in Non-uniform Surfaces Using a Multi-Scale Environment Map” by Okumura, Yokoya and Machida

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