Page 111 – ACM SIGGRAPH HISTORY ARCHIVES
2003 Talks: Duiker_Lighting Reconstruction for “The Matrix Reloaded"

“Lighting reconstruction for The Matrix Reloaded” by Duiker

2003 Talks: Mihashi_Generating Realistic Human Hair for “The Matrix Reloaded”

“Generating realistic human hair for The Matrix Reloaded” by Mihashi, Tempelaar-Lietz and Borshukov

2003 Talks: Borshukov_Realistic Human Face Rendering for “T

“Realistic human face rendering for The Matrix Reloaded” by Borshukov and Lewis

2003 Talks: Borshukov_Universal Capture – Image-based Facial Animation for “The Matrix Reloaded”

“Universal capture: image-based facial animation for The Matrix Reloaded” by Borshukov, Piponi, Larsen, Lewis and Tempelaar-Lietz

2003 Talks: Borshukov_Measured BRDF in Film Production - Realistic Cloth Appearance for “The Matrix Reloaded”

“Measured BRDF in film production: realistic cloth appearance for The Matrix Reloaded” by Borshukov

2003 Talks: Dubbeldam_From HardWare to SoftForm

“From Hardware to SoftForm” by Dubbeldam, Selker and Burleson

2003 Talks: Burleson_ Hydrogen Wishes

“Hydrogen wishes” by Burleson, Nemirovsky and Overholt

2003 Talks: Watson_Exploring a Virtual Landscape with Blind Sight

“Exploring a Virtual Landscape With Blind Sight” by Watson

2003 Talks: Pape_“Falling Over You” Interactive Wall

“Falling Over You: Interactive Wall” by Pape and Anstey

2003 Talks: Koyama_Live 3D Video in Soccer Stadium

“Live 3D video in soccer stadium” by Koyama, Kitahara and Ohta

2003 Talks: Timm_Real-Time View Morphing of Video Streams

“Real-time view morphing of video streams” by Timm

2003 Talks: Meeker_Accurate Depth of Field Postprocessing

“Accurate Depth of Field Postprocessing” by Meeker

2003 Talks: Goldlucke_Robust Depth Estimation from Multiple Video Streams for Dynamic Light Field Rendering

“Robust depth estimation from multiple video streams for dynamic light field rendering” by Goldlücke and Magnor

2003 Talks: Chen_Acquisition of Large-Scale Surface Light Fields

“Acquisition of large-scale surface light fields” by Chen, Nyland, Lastra and Fuchs

2003 Talks: Zhu_A New Form of Traditional Art_Visual Simulation of Chinese Shadow Play

“A new form of traditional art: visual simulation of Chinese shadow play” by Zhu, Li, Shen, Ma and Stompel

2003 Talks: Farbiz_Automatic Asian Art: Computers Converting Photos to Asian Paintings using Humanistic Fuzzy Logic Rules

“Automatic Asian art: computers converting photos to Asian paintings using humanistic fuzzy logic rules” by Farbiz, Cheok and Lincoln

2003 Talks: Farrell_Effective Toon Ink Rendering for Episodic Television

“Effective toon ink rendering for episodic television” by Farrell, Taylor-Hell and Fracchia

2003 Talks: Raskar_A Non-Photorealistic Camera: Detecting Silhouettes with Multi-flash

“A Non-Photorealistic Camera: Detecting Silhouettes With Multi-Flash” by Raskar, Yu and Ilie

2003 Talks: Parker_Sound Synthesis for The Web, Games, and Virtual Reality

“Sound synthesis for the Web, games, and virtual reality” by Parker and Chan

2003 Talks: Miyazaki_Exploring MIDI Datasets

“Exploring MIDI datasets” by Miyazaki, Fujishiro and Hiraga

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