Page 110 – ACM SIGGRAPH HISTORY ARCHIVES
2003 Talks: La Barge_Tetrad Volume and Particle Rendering in X2

“Tetrad volume and particle rendering in X2” by LaBarge, Tessendorf and Gaddipati

2003 Talks: Glumac_Realistic Eye Rendering

“Realistic Eye Rendering” by Hart and Glumac

2003 SIGGRAPH Image Not Available

“Image Regions as Used on Minority Report and Harry Potter” by Powell, Oka, Braggs and Gutschmidt

2003 Talks: Kainz_The OpenEXR Image File Format

“The OpenEXR Image File Format” by Bogart, Hess and Kainz

2003 Talks: Yee_Local Adaptation Luminance via Segmentation and Assimilation

“Local adaptation luminance via segmentation and assimilation” by Yee and Pattanaik

2003 Talks: Baba_Shadow Removal from A Real Picture

“Shadow removal from a real picture” by Baba and Asada

2003 Talks: Drago_Perceptual Evaluation of Tone Mapping Operators

“Perceptual evaluation of tone mapping operators” by Drago, Martens, Myszkowski and Seidel

2003 Talks: Hurmusiadis_Interactive Functional Anatomy

“Interactive functional anatomy” by Hurmusiadis, Barrick and Briscoe

2003 Talks: Peters_Attention-Driven Eye Gaze And Blinking For Virtual Humans

“Attention-driven eye gaze and blinking for virtual humans” by Peters and O’Sullivan

2003 Talks: Deng_Practical Eye Movement Model using Texture Synthesis

“Practical Eye Movement Model using Texture Synthesis” by Deng, Lewis and Neumann

2003 Talks: Lyons_Vital Signs: Exploring Novel Forms of Body Language

“Vital signs: exploring novel forms of body language” by Lyons, Kluender, Chan and Tetsutani

2003 Talks: Yanagida_A Nose-Tracked, Personal Olfactory Display

“A nose-tracked, personal olfactory display” by Yanagida, Kawato, Noma, Tetsutani and Tomono

2003 Talks: Teece_Sable_a Painterly Renderer for Film Animation

“Sable: a painterly renderer for film animation” by Teece

2003 Talks: Kang_Real-Time 3D Sumi-e Painting

“Real-Time 3D Sumi-e Painting” by Kim and Kang

2003 Talks: Murakami_Polygon-based Pastel-like Rendering for Animation

“Polygon-Based Pastel-Like Rendering for Animation” by Murakami and Tsuruno

2003 Talks: Nienhaus_Sketchy Drawings_A Hardware-Accelerated Approach for Real-Time Non-Photorealistic Rendering

“Sketchy drawings: a hardware-accelerated approach for real-time non-photorealistic rendering” by Nienhaus and Döllner

2003 Talks: Stephenson_Implementing RenderMan on the Sony PS2

“Implementing RenderMan on the Sony PS2” by Stephenson

2003 Talks: Ostler_The Primal Seas _Water on PlayStation2

“The Primal™ seas: water on PlayStation®2” by Ostler

2003 Talks: Neulander_Image-Based Diffuse Lighting Using Visibility Maps

“Image-based diffuse lighting using visibility maps” by Neulander

2003 Talks: Hadwiger_MIP-Mapping With Procedural and Texture-Based Magnification

“MIP-Mapping With Procedural and Texture-Based Magnification” by Hauser, Theuble, Gröller and Hadwiger

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