Page 108 – ACM SIGGRAPH HISTORY ARCHIVES
2003 Talks: Wilson_Multi-user Performance of Commedia dell’ Arte in 3D

“Multi-user performance of Commedia dell’ Arte in 3D” by Wilson, Holoubek and Poochareon

2003 Talks: Vanier_Forming the Dots: Live Optical Motion Capture Animation Dance

“Forming the dots: live optical motion capture animation dance” by Vanier, Kaczmarski and Chong

2003 Talks: Sanneblad_Designing Collaborative Games on Handheld Computers

“Designing collaborative games on handheld computers” by Sanneblad and Holmquist

2003 Talks: Matveyev_Direct Interaction based on a Two-Point Laser Pointer Technique

“Direct interaction based on a two-point laser pointer technique” by Matveyev and Göbel

2003 Talks: Fallman_The Reality Helmet: A Wearable Interactive Experience

“The reality helmet: a wearable interactive experience” by Fallman, Jalkanen, Lörstad, Waterworth and Westling

2003 Talks: Hiura_3-D Tele-direction Interface using Video Projector

“3-D tele-direction interface using video projector” by Hiura, Tojo and Inokuchi

2003 Talks: Senne_Interactive Rendering with View-dependent Geometry and Texture

“Interactive rendering with view-dependent geometry and texture” by Evers-Senne and Koch

2003 Talks: Frueh_Automated Reconstruction of Building Facades for Virtual Walk-thrus

“Automated reconstruction of building facades for virtual walk-thrus” by Frueh and Zakhor

2003 Talks: Knott_Particle System Collision Detection using Graphics Hardware

“Particle system collision detection using graphics hardware” by Knott, van den Doel and Pai

2003 SIGGRAPH Image Not Available

“Generating subdivision curves with L-systems on a GPU” by Mech and Prusinkiewicz

2003 Talks: Peterson_Building a Waterfall One-Thousand Particles at a Time for Shrek 4D

“Building a Waterfall 1000 Particles at a Time for Shrek 4D” by Peterson

2003 Talks: Ikeler_Sinbad Water FX

“‘Sinbad’ Water FX” by Ikeler

2003 Talks: Hayden_Color and Lighting of the Sinbad Calypso Water Surface

“Color and Lighting of the ‘Sinbad’ Calypso Water Surface” by Hayden, Ring, Ikeler, Charbonnel and Zibach

2003 Talks: Hong_Surface Tensions in Liquid Animation

“Surface Tensions in Liquid Animation” by Kim and Hong

2003 Talks: Ono_Bringing Digital Crash Dummies To Life for “The Hulk”

“Bringing Digital Crash Dummies To Life for The Hulk” by Ono, Benza and Kačić-Alesić

2003 Talks: Singer_The Challenges of Creating CG 3D Curtains to Match Practical Moving Counterparts

“The Challenges of Creating CG 3D Curtains to Match Practical Moving Counterparts” by Singer and Murphy

2003 Talks: Glumac_Development and Evolution of Foot Dust

“Development and Evolution of Foot Dust” by Glumac

2003 Talks: Trojansky_Rule-Based Crowds: Generation, Animation, Cloth and Rendering of 15.000 Unique Human Characters

“Rule-based crowds: generation, animation, cloth and rendering of 15.000 unique human characters” by Trojansky, Hu, Kähler, Sprenger and Stapel

2003 Talks: Trojansky_Rule-Based Smoke- And Explosion Dynamics in a Full CG Environment

“Rule-based smoke- and explosion dynamics in a full CG environment” by Trojansky and Hu

2003 Talks: Cain_Improved Speed and Accuracy for Archaeological Site Scanning

“Improved speed and accuracy for archaeological site scanning” by Cain, Yu and He

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