Page 106 – ACM SIGGRAPH HISTORY ARCHIVES

“A fast polymesh to level set algorithm” by Falt and Roble

2003 Talks: Falt_Fluids With Extreme Viscosity

“Fluids with extreme viscosity” by Falt and Roble

2003 Talks: Wrenninge_Fluid Simulation Interaction Techniques

“Fluid simulation interaction techniques” by Roble and Wrenninge

2003 Talks: Stampfl_Augmented Reality Disk Jockey - AR/DJ

“Augmented reality disk jockey: AR/DJ” by Stampfl

2003 Talks: Wolf_The Bass-Station: A Community Based Information Space

“The Bass-Station: a community based information space” by Wolf and Argo

2003 Talks: Shirvanee_The ViscousDisplay: Adaptive Transient Interfaces in Public Space

“The ViscousDisplay: adaptive transient interfaces in public space” by Shirvanee and Downie

2003 Talks: Ross_WATCH: Summary Data in Spatial Context

“WATCH: summary data in spatial context” by Ross

2003 Talks: Mizuno_Virtual Sculpting with a Pressure Sensitive Pen

“Virtual sculpting with a pressure sensitive pen” by Mizuno, Kobayashi, Okada, Toriwaki and Yamamoto

2003 Talks: Price_The Sun Dagger Interactive

“The Sun Dagger Interactive” by Price

2003 Talks: Burleson_Canopy Climb: A Rope Interface

“Canopy climb: a rope interface” by Burleson and Selker

2009 SA Technical Paper: Virtual Spherical Lights for Many-Light Rendering of Glossy Scenes

“Virtual spherical lights for many-light rendering of glossy scenes” by Hasan, Křivánek, Walter and Bala

2009 SA Technical Paper: Automatic Bounding of Programmable Shaders for Effi cient Global Illumination

“Automatic bounding of programmable shaders for efficient global illumination” by Velázquez-Armendáriz, Zhao, Hasan, Walter and Bala

2003 Talks: Conrad_æther: reading with tactile vision

“æther: reading with tactile vision” by Conrad

2010 SA Technical Paper: Davidovič_Combining global and local virtual lights for detailed glossy illumination

“Combining global and local virtual lights for detailed glossy illumination” by Davidovič, Křivánek, Hasan, Slusallek and Bala

2016 SA Technical Papers_Liu_Simulating the structure and texture of solid wood

“Simulating the structure and texture of solid wood” by Liu, Dong, Hasan and Marschner

2018 SA Technical Papers_Guo_Position-free monte carlo simulation for arbitrary layered BSDFs

“Position-free monte carlo simulation for arbitrary layered BSDFs” by Guo, Hasan and Zhao

2003 Talks: Steele_Interactive Light Field Display from a Cluster of Projectors

“Interactive light field display from a cluster of projectors” by Steele and Jaynes

2019 SA Technical Papers_Kuznetsov_Learning generative models for rendering specular microgeometry

“Learning generative models for rendering specular microgeometry” by Kuznetsov, Hasan, Xu, Yan, Walter, et al. …

2020 SA Technical Papers_Wang_Path cuts: efficient rendering of pure specular light transport

“Path cuts: efficient rendering of pure specular light transport” by Wang, Hasan and Yan

2003 Talks: Pintaric_VIDEO-BASED VIRTUAL ENVIRONMENTS

“Video-based virtual environments” by Pintaric, Rizzo and Neumann

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