Page 104 – ACM SIGGRAPH HISTORY ARCHIVES
2004 Talks: Flaxman_Visual Simulation of the Interaction Between Market Demand, Planning Rules and City Form

“Visual simulation of the interaction between market demand, planning rules and city form” by Flaxman, Isoda and Yano

2004 Talks: Pouderoux_A Software for Reconstructing 3D-Terrains from Scanned Maps

“A software for reconstructing 3D-terrains from scanned maps” by Pouderoux, Gonzato, Guitton and Granier

2004 Talks: Fairclough_Robust Rendering of High Resolution Terrain

“Robust Rendering of High Resolution Terrain” by Fairclough, Larsson and Wrenninge

2004 Talks: Larsson_Inter-frame Caching for High Quality Terrain Rendering

“Inter-frame Caching for High Quality Terrain Rendering” by Larsson, Roble and Wrenninge

2004 Talks: Elson_Making The Leap - Cross-training 2D Artists into 3D

“Making The Leap: Cross-training 2D Artists into 3D” by Elson and Sturrock

2004 Talks: Duncan_SketchPose: Artist-Friendly Posing Tool

“SketchPose: Artist-Friendly Posing Tool” by Swain and Duncan

2004 Talks: Ijiri_Sketch Interface for 3D Modeling of Flowers

“Sketch Interface for 3D Modeling of Flowers” by Ijiri, Igarashi, Takahashi and Shibayama

2004 Talks: Anjyo_Tweaking stylized light and shade

“Tweaking stylized light and shade” by Anjyo and Wemler

2004 Talks: Setlur_Automatic Image Retargeting

“Automatic Image Retargeting” by Setlur, Takagi, Raskar, Gleicher and Gooch

2004 Talks: Baxter_A Viscous Paint Model for Interactive Applications

“A Viscous Paint Model for Interactive Applications” by Baxter, Lin and Liu

2004 Talks: Kyoko_Surfaces Paper Illuminated Using Drawings for Strokes

“Surfaces Paper Illuminated Using Drawings for Strokes” by Murakami, Tsuruno and Genda

2004 Talks: Park_Mosaic for Stackable Objects

“Mosaic for Stackable Objects” by Park

2003 Talks: Pritchard_Cloth Motion Capture

“Cloth motion capture” by Pritchard and Heidrich

2003 Talks: Iwasawa_How to Capture Absolute Human Skeletal Posture

“How to capture absolute human skeletal posture” by Iwasawa, Kojima, Mase and Morishima

2003 Talks: Breidt_Facial Animation Based on 3D Scans and Motion Capture

“Facial Animation Based on 3D Scansand Motion Capture” by Breidt, Wallraven, Cunningham and Buelthoff

2003 Talks: Shapiro_Complex Character Animation That Combines Kinematic and Dynamic Control

“Complex character animation that combines kinematic and dynamic control” by Shapiro and Faloutsos

2003 Talks: Cardle_Fast Motion Capture Matching with Replicated Motion Editing

“Fast Motion Capture Matching With Replicated Motion Editing” by Cardle, Brooks, Vlachos, Keogh and Gunopulos

2003 Talks: Grau_A 3D studio production system with immersive actor feedback

“A 3D studio production system with immersive actor feedback” by Grau, Price and Thomas

2003 Talks: Vaucelle_ Textable Movie: improvising with a personal movie database

“Textable movie: improvising with a personal movie database” by Vaucelle, Davenport and Jehan

2003 Talks: Lew_Office Voodoo: a real-time editing engine for an algorithmic sitcom

“Office voodoo: a real-time editing engine for an algorithmic sitcom” by Lew

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