Page 102 – ACM SIGGRAPH HISTORY ARCHIVES
2004 Talks: Sumner_There’s More Than One Way to Skin a Wolf: Wolf Transformations in “Van Helsing”

“There’s more than one way to skin a wolf: wolf transformations in “Van Helsing”” by Sumner, Blenkhorn, Aplin, Cawrse, Fulton, et al. …

2004 Talks: Monks_Posing as a Werewolf: The Creature Matchmove Tool Used for Van Helsing

“Posing as a Werewolf: The Creature Matchmove Tool Used for Van Helsing” by Monks, Newall, Phillips, Popravka, Smith, et al. …

2004 Talks: Kautzman_Jiggly Bits and Motion Retargeting: Bringing the Motion of Hyde to Life in Van Helsing with Dynamics

“Jiggly bits and motion retargeting: bringing the motion of Hyde to life in Van Helsing with dynamics” by Kautzman, Maiolo, Griffin and Buecker

2004 Talks: Griffin_Be-heading a Vampire: Combining 2D and 3D Elements with On-set Motion Capture to Create the Vampire Brides in Van Helsing.

“Be-heading a vampire: combining 2D and 3D elements with on-set motion capture to create the vampire brides in Van Helsing” by Griffin, Saltzman, White and Wooley

2004 Talks: Bruyns_Virtual Instrument Design and Animation

“Virtual Instrument Design and Animation” by Bruyns, Séquin and Taylor

2004 Talks: Wand_Multi-Resolution Sound Rendering

“Multi-Resolution Sound Rendering” chaired by Wand and Straßer

2004 Talks: Otaduy_Haptic Rendering of Interaction between Textured Models

“Haptic Rendering of Interaction between Textured Models” by Otaduy, Jain, Sud and Lin

2004 Talks: Glencross_A Framework for Haptic Rendering of Large-Scale Virtual Environments

“A framework for haptic rendering of large-scale virtual environments” by Glencross and Hubbold

2004 Talks: Mertens_A Self-Shadow Algorithm for Dynamic Hair using Density Clustering

“A Self-Shadow Algorithm for Dynamic Hair using Density Clustering” by Mertens, Kautz, Bekaert and Reeth

2004 Talks: Neulander_Quick Image-Based Lighting of Hair

“Quick Image-Based Lighting of Hair” by Neulander

2004 Talks: Ward_Simulating and Rendering Wet Hair

“Simulating and Rendering Wet Hair” by Ward, Galoppo and Lin

2004 Talks: Peterson_Animating Puss in Boots’ Feather in Shrek 2

“Animating Puss in Boots’ Feather in Shrek 2” by Peterson

2004 Talks: Angelidis_Swirling-Sweepers: Constant Volume Modeling

“Swirling-Sweepers: Constant Volume Modeling” by Angelidis, King, Wyvill and Cani

2004 Talks: Sheffer_Shape Preserving Mesh Deformation

“Shape preserving mesh deformation” by Sheffer and Krayevoy

2004 Talks: James_Squashing Cubes:Automating Deformable Model Construction for Graphics

“Squashing Cubes: Automating Deformable Model Construction for Graphics” by James, Barbič and Twigg

2004 Talks: Lagae_Geometry Synthesis

“Geometry Synthesis” by Lagae, Dumont and Dutré

2004 Talks: Vogt_A Malleable Surface Touch Interface

“A Malleable Surface Touch Interface” by Vogt, Chen, Hoskinson and Fels

2004 Talks: Haque_Scents of Space: an interactive smell system

“Scents of Space: an interactive smell system” by Haque, Pletts and Turin

2004 Talks: Berzowska_Very Slowly Animating Textiles: Shimmering Flower

“Very Slowly Animating Textiles: Shimmering Flower” by Berzowska and Banasik

2004 Talks: Ueki_Café Tools: Contents that Connect People

“Café Tools: Contents that Connect People” by Ueki and Inakage

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