“Shape preserving mesh deformation” by Sheffer and Krayevoy

  • ©Alla Sheffer and Vladislav Krayevoy

  • ©Alla Sheffer and Vladislav Krayevoy

  • ©Alla Sheffer and Vladislav Krayevoy

Conference:


Type(s):


Title:

    Shape preserving mesh deformation

Session/Category Title:   Squash, Stretch, and Repeat


Presenter(s)/Author(s):



Abstract:


    Deformation is the process of interactively transforming the surface of a model in response to some control mechanism. It is commonly used for model editing and animation. Typically, mesh deformation techniques require global knowledge of the model structure (such as a skeleton) and are quite time consuming. We propose a new approach for 3D mesh deformation based on a small number of user-specified control vertices. Given the positions of the control vertices, our method computes the positions of the rest of the vertices, in a manner that best preserves the shape parameters of the source model. As demonstrated by Figure 1, we generate natural looking deformations in seconds with minimal user interaction.

References:


    Alexa, M. 2001. Local control for mesh morphing. In Proceedings of the International Conference on Shape Modeling & Applications, IEEE Computer Society, 209.
    Floater, M. S. 2003. Mean value coordinates. Comput. Aided Geom. Des. 20, 1, 19–27.


PDF:



ACM Digital Library Publication:



Overview Page: