Page 101 – ACM SIGGRAPH HISTORY ARCHIVES
2024 Course: Whitaker_Bayesian Statistics A Practical Introduction for Computer Graphics

“Bayesian Statistics: A Practical Introduction for Computer Graphics” by Whitaker, Creem-Regehr and Bodenheimer

2024 Course: Ford Marie_Beyond Life and Death Exploring Digital Legacy With Spatial Media, Emerging Technologies, and Evolving Ethics

“Beyond Life and Death: Exploring Digital Legacy With Spatial Media, Emerging Technologies, and Evolving Ethics” by Morie, Malicki-Sánchez and Panos

2024 Course: Bailey_A Whirlwind Introduction to Computer Graphics for Complete Beginners

“A Whirlwind Introduction to Computer Graphics 1 for Complete Beginners” by Bailey

2004 Talks: Ward_Subband Encoding of High Dynamic Range Imagery

“Subband Encoding of High Dynamic Range Imagery” by Ward and Simmons

2004 Talks: Boier-Martin_Constrained Segmentation of Complex Models for Image-Based Texture Editing

“Constrained segmentation of complex models for image-based texture editing” by Boier-Martin, Rushmeier and Giantisco

2004 Talks: Wei_Tile-Based Texture Mapping on Graphics Hardware

“Tile-Based Texture Mapping on Graphics Hardware” by Wei

2004 Talks: Strom_PACKMAN: Texture Compression for Mobile Phones

“PACKMAN: Texture Compression for Mobile Phones” by Strom and Akenine-Moller

2004 Talks: Stinson_Bulging Muscles and Sliding Skin: Deformation Systems for Hellboy

“Bulging Muscles and Sliding Skin: Deformation Systems for Hellboy” by Stinson and Thuriot

2004 Talks: Wiebe_The Tar Monster: Creating a Character With Fluid Simulation

“The Tar Monster: Creating a Character With Fluid Simulation” by Wiebe and Houston

2004 Talks: Geiger_Throwing A CGI Curve Ball: Cartoony Character Setup on Chicken Little

“Throwing a CGI curve ball: cartoony character setup on Chicken Little” by Geiger

2004 SIGGRAPH Image Not Available

“I,Robot: Character Pipeline, Tools, and Methods” by Sretschinsky, Preeg, Gerber, George and Miller

2004 Talks: Akleman_Modeling Expressive 3D Caricatures

“Modeling expressive 3D caricatures” by Akleman and Reisch

2004 Talks: Coleman_Cords: Keyframe Control of Curves with Physical Properties

“Cords: Keyframe Control of Curves with Physical Properties” by Coleman and Singh

2004 Talks: Mandal_Column Modeling

“Column Modeling” by Mandal, Srinivasan and Akleman

2004 Talks: Prescott_Building Crowds Of Unique Characters

“Tile-based kolam patterns” by Raghavachary

2004 Talks: Mo_Improved Automatic Caricature by Feature Normalization and Exaggeration

“Improved Automatic Caricature by Feature Normalization and Exaggeration” by Mo, Lewis and Neumann

2004 Talks: Vlasic_Multilinear Models for Face Synthesis

“Multilinear Models for Face Synthesis” by Vlasic, Brand, Pfister and Popović

2004 Talks: Edge_Constraint-based Synthesis of Visual Speech

“Constraint-based Synthesis of Visual Speech” by Edge and Maddock

2004 Talks: Helze_Adaptable Setup for Performance Driven Facial Animation

“Adaptable Setup For Performance Driven Facial Animation” by Helzle, Biehn, Linnner and Schlömer

2004 Talks: Kacic-Alesic_Long Hair and Fur for “Van Helsing”

“Long Hair and Fur for Van Helsing” by Kačić-Alesić, Uren, Brakensiek, Bullock and Wong

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