Page 114 – ACM SIGGRAPH HISTORY ARCHIVES
2003 Talks: Lang_View Planning for BRDF Acquisition

“View planning for BRDF acquisition” by Lang, Seidel and Lensch

2003 Talks: Hast_Fast Specular Highlights by modifying the Phong-Blinn Model

“Fast specular highlights by modifying the Phong-Blinn model” by Hast, Barrera and Bengtsson

2024 SIGGRAPH Image Not Available

“Advances in Real-Time Rendering in Games, Part I” by Iwanicki, Taylor, Cao and Tatarchuk

2024 Course: McLeran_Advances in Real Time Audio Rendering Part 1

“Advances in Real Time Audio Rendering — Part 1” by McLeran, Zicarelli, Popp and Raghuvanshi

2024 Course: Rhyne_Demystifying Color in Your Digital Media and Data Visualizations

“Demystifying Color in Your Digital Media and Data Visualizations” by Rhyne

2024 Course: Edwards_Advanced Practives in Optimizing Motion Capture Pipelines for Games and VFX

“Advanced Practices in Optimizing Motion Capture Pipelines for Games and VFX” by Edwards and Gray

2001 Talks: Cook_PlaceWorld: An Integration of Shared Virtual Worlds

“PlaceWorld: An Integration of Shared Virtual Worlds” by Cook and Pettifer

2001 Talks: Jungclaus_ALVIN on the Web: Distributive Mission Rehearsal for a Deep Submersible Vehicle

“ALVIN on the Web: Distributive Mission Rehearsal for a Deep Submersible Vehicle” by Jungclaus, Encarnaçäo, Barton, Horvatic and Foster

2001 Talks: Hua_A Head-Mounted Projective Display and its Applications in Interactive Augmented Environments

“A Head-Mounted Projective Display and its Applications in Interactive Augmented Environments” by Hua, Brown, Gao, Ahuja, Rolland, et al. …

1998 Talks: Bertino_Flubber

“Flubber” by Bertino

1997 Talks: Torkos_Animating Quadrupeds with Footprints

“Animating quadrupeds with footprints” by Torkos and Panne

2022 SA Technical Papers_Kim_Fast Stabilization of Inducible Magnet Simulation

“Fast Stabilization of Inducible Magnet Simulation” by Kim and Han

2022 SA Technical Papers_Zhang_FDNeRF: Few-shot Dynamic Neural Radiance Fields for Face Reconstruction and Expression Editing

“FDNeRF: Few-shot Dynamic Neural Radiance Fields for Face Reconstruction and Expression Editing” by Zhang, Li, Wan, Wang and Liao

2022 SA Technical Papers_Shao_FloRen: Real-time High-quality Human Performance Rendering via Appearance Flow Using Sparse RGB Cameras

“FloRen: Real-time High-quality Human Performance Rendering via Appearance Flow Using Sparse RGB Cameras” by Shao, Chen, Zheng, Zhang, Zhang, et al. …

2022 SA Technical Papers_Chen_Gloss management for consistent reproduction of real and virtual objects

“Gloss management for consistent reproduction of real and virtual objects” by Chen, Piovarči, Wang, Seidel, Didyk, et al. …

2022 SA Technical Papers_Thiery_Green Coordinates for Triquad Cages in 3D

“Green Coordinates for Triquad Cages in 3D” by Thiery and Boubekeur

2022 SA Technical Papers_Zhang_Differentiable Point-Based Radiance Fields for Efficient View Synthesis

“Differentiable Point-Based Radiance Fields for Efficient View Synthesis” by Zhang, Baek, Rusinkiewicz and Heide

2022 SA Technical Papers_ Alterman_Direct acquisition of volumetric scattering phase function using speckle correlations

“Direct acquisition of volumetric scattering phase function using speckle correlations” by Alterman, Saiko and Levin

2022 SA Technical Papers_Kim_Display Size and Targeting Performance: Small Hurts, Large May Help

“Display Size and Targeting Performance: Small Hurts, Large May Help” by Kim, Madhusudan, Watson, Boudaoud, Tarrazo, et al. …

2022 SA Technical Papers_Jin_Dr.3D: Adapting 3D GANs to Artistic Drawings

“Dr.3D: Adapting 3D GANs to Artistic Drawings” by Jin, Ryu, Kim, Baek and Cho

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