“Using GPU compute for productivity and play” by Cilasun
Conference:
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Entry Number: 17
Title:
- Using GPU compute for productivity and play
Session/Category Title: Bringing Worlds to Life: Inside the Minds of Avalanche Studios
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Abstract:
A summary of our GPGPU use in the production of Just Cause 3, starting from the editor tools, summarizing compiler pipeline and finally detailing some aspects of GPGPU in Just Cause 3 runtime.
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