“Training Assistant : Strengthen Your Tactical Nous with Proficient Virtual Basketball Players” by Tsai and Hu

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Entry Number: 28

Title:

    Training Assistant : Strengthen Your Tactical Nous with Proficient Virtual Basketball Players

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Abstract:


    Tactic training plays a crucial role in basketball offensive plays. With the aid of virtual reality, we propose a framework to improve the effectiveness and experience of tactic learning. The framework consists of a tactic input device and a wireless VR interaction system, which allows the user to conveniently input target tactic and practice in a high-fidelity circumstance. By the assistance of our VR training system, the user can vividly experience how the tactics are executed by viewing from the a specific player’s viewing direction. Additionally, tactic movement guidance, action hint of how to offense aggressively, and virtual defenders are rendered in our system to make the training more realistic. By using the proposed framework, players can strengthen their tactical nous and improve the efficiency of tactic training. 

References:


    • Xi-Jing Chang, Chang Yu-Chen, Tsai Wan-Lun, Pan Tse-Yu, and Min-Chun Hu. 2018. 3D Virtual Player Creation for VR Basketball Tactics Training. In 2018 Asia Pacific Workshop on Mixed and Augmented Reality (APMAR). 
    • Chieh-Yu Chen, Wenze Lai, and Yu-Shuen Wang. 2018. Adversarial generation of defensive trajectories in basketball games. In 2018 IEEE International Conference on Multimedia and Expo (ICME) Expo/Demo Workshop. 
    • Alexandra Covaci, Anne-Hélène Olivier, and Franck Multon. 2015. Visual Perspective and Feedback Guidance for VR Free-Throw Training. IEEE computer graphics and applications 35, 5 (2015), 55–65. 
    • Alexander Franks, Andrew Miller, Luke Bornn, Kirk Goldsberry, et al. 2015. Characterizing the spatial structure of defensive skill in professional basketball. The Annals of Applied Statistics 9, 1 (2015), 94–121. 
    • David L Neumann, Robyn L Moffitt, Patrick R Thomas, Kylie Loveday, David P Watling, Chantal L Lombard, Simona Antonova, and Michael A Tremeer. [n. d.]. A systematic review of the application of interactive virtual reality to sport. Virtual Reality ([n. d.]), 1–16.

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