“Synthesizing Complexity for Characters and Landscapes in Rio” by Palmer and Maurer – ACM SIGGRAPH HISTORY ARCHIVES

“Synthesizing Complexity for Characters and Landscapes in Rio” by Palmer and Maurer

  • 2011 SIGGRAPH Image Not Available

Conference:


Title:

    Synthesizing Complexity for Characters and Landscapes in Rio

Session/Category Title:   Crowds


Presenter(s)/Author(s):



Abstract:


    A new modular architecture for the film “Rio” enabled artists to procedurally generate and animate vast quantities and varieties of detail, from flocks of birds in windswept jungles to thousands of costumed characters at Carnaval, while improvements to voxel rendering and sparse octree geometry caches facilitated ray-tracing this complexity.



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