“Subsurface texture mapping” by Francois, Pattanaik, Bouatouch and Breton
Conference:
Type(s):
Title:
- Subsurface texture mapping
Session/Category Title: Let There Be Light
Presenter(s)/Author(s):
Abstract:
A new method for real-time modeling and rendering of complex organic materials made up of multiple layers of variable thickness.
References:
1. Donner, C., and Jensen, H. W. 2005. Light diffusion in multi-layered translucent materials. ACM Trans. Graph. 24, 3, 1032–1039.
2. Policarpo, F., Oliveira, M. M., and Comba, J. L. D. 2005. Real-time relief mapping on arbitrary polygonal surfaces. In SI3D ’05: Proceedings of the 2005 symposium on Interactive 3D graphics and games, ACM Press, New York, NY, USA, 155–162.