“State of the art in telepresence” Chaired by

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References:


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    2. Y. Pan and A. Steed. Effects of 3D Perspective on Gaze Estimation with a Multiview Autostereoscopic Display. International Journal of Human – Computer Studies, 2016
    3. Y. Pan and A. Steed. A gaze-preserving cylindrical multiview telepresence system. ACM CHI Human Factors in Computing Systems, Toronto, Canada, April 26-May 1, 2014
    4. Y. Pan, W. Steptoe and A. Steed. Comparing flat and spherical displays in a trust scenario in avatar-mediated interaction. ACM CHI Human Factors in Computing Systems, Toronto, Canada, April 26-May 1, 2014
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    11. Ylva Ferstl, Elena Kokkinara, and Rachel McDonnell. 2017. Facial Features of Non-player Creatures Can Influence Moral Decisions in Video Games. ACM Transaction on Applied Perception 15, 1, Article 4 (2017), 12 pages. 
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    13. Ylva Ferstl, Michael McKay, and Rachel McDonnell. 2021. Facial Feature Manipulation for Trait Portrayal in Realistic and Cartoon-Rendered Characters. ACM Trans. Appl. Percept. 18, 4, Article 22 (oct 2021), 8 pages. 
    14. Rebecca Fribourg, Etienne Peillard, and Rachel McDonnell. 2021. Mirror, Mirror on My Phone: Investigating Dimensions of Self-Face Perception Induced by Augmented Reality Filters. In 2021 IEEE International Symposium on Mixed and Augmented Reality (ISMAR). 470–478. 
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    34. Pisut Wisessing, Katja Zibrek, Douglas W. Cunningham, John Dingliana, and Rachel McDonnell. 2020. Enlighten Me: Importance of Brightness and Shadow for Character Emotion and Appeal. ACM Trans. Graph. 39, 3, Article 19 (April 2020), 12 pages. 
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