“Spatial Augmented Reality” by Bimber and Raskar
Abstract:
Prerequisites
No programming or specific mathematical background is required. General knowledge of basic computer graphics techniques, 3D tools, and optics is helpful but not required. This course is appropriate for beginners in digital art and media.
Intended Audience
Designers of augmented-reality systems, programmers and artists who are working on interactive applications.
Description
A survey of the latest techniques for augmented reality, which go beyond conventional head-mounted displays. The tutorial introduces prototypes, explains rendering and calibration algorithms, discusses case studies, and presents practical experience. Attendees learn about new applications enabled by current augmented-reality techniques that combine the real and virtual worlds in art, science, education, and industry.