“RenderMonkey: an effective environment for shader prototyping and development” by Tatarchuk
Conference:
Type(s):
Title:
- RenderMonkey: an effective environment for shader prototyping and development
Session/Category Title: Rendering
Presenter(s)/Author(s):
Abstract:
We present a new process for real-time shader development using an improved environment for shader content creation—the RenderMonkey IDE. This environment enables anyone with an interest in real-time graphics to quickly embrace programmable shaders for projects from game engines to scientific visualization or anything in between. The RenderMonkey IDE is a general tool for effective shader development, allowing collaboration between artists and programmers in a single, unified environment. We will present the design philosophy behind the RenderMonkey IDE, the process for shader development, and new methodologies for integrating RenderMonkey into pre-existing production pipelines.