“Rendering volumes with microvoxels” by Clinton and Elendt – ACM SIGGRAPH HISTORY ARCHIVES

“Rendering volumes with microvoxels” by Clinton and Elendt

  • 2009 Talks: Clinton_Rendering Volumes With Microvoxels

Conference:


Type(s):


Talk Type(s):


Title:

    Rendering volumes with microvoxels

Session/Category Title:

    Rendering

Presenter(s)/Author(s):



Abstract:


    The REYES [Cook et al. 1987] rendering architecture is a well known divide and conquer rendering algorithm. The algorithm subdivides complex primitives into micropolygons which are then shaded and sampled to produce final pixel colors. The most important advantage of the REYES algorithm over other rendering approaches such as raytracing is that shading quality is fully decoupled from image sampling – making it possible to adjust image sampling quality without affecting shading.

References:


    1. Cook, R. L., Carpenter, L., and Catmull, E. 1987. The reyes image rendering architecture. SIGGRAPH Comput. Graph. 21, 4, 95–102.


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