“Procedural Implicit Techniques for Modeling and Texturing” by Ebert, Hart, Bloomenthal, Fleischer, Heckbert, et al. …

  • ©David S. Ebert, John C. Hart, Jules Bloomenthal, Kurt Fleischer, Paul S. Heckbert, and Hans Køhling Pedersen

Conference:


Type(s):


Entry Number: 16

Title:

    Procedural Implicit Techniques for Modeling and Texturing

Course Organizer(s):



Presenter(s)/Author(s):



Abstract:


    Prerequisites
    Familiarity with standard computer graphics modeling and rendering techniques. Prior understanding of the blobby/soft/metaball model, particle systems, penalty method constraints, and procedural texturing techniques is helpful.

    Topics Covered
    Polygonization of implicit surfaces, particle system modeling and implicit functions, texturing, topology, and grammar-based and volume modeling with procedural techniques and implicit functions.

    Description
    How to use implicit surfaces to model hands, blend bark, blow smoke, comb fur, trim shrubs and paint dogs. This course covered advanced topics in polygonization, particle systems, constraints, texture mapping, geometric texturing, solid texturing, volumetric modeling, L-systems, procedural modeling, and surface topology.


Contributed By:


    Mary Whitton

Location:


    Charles Babbage Institute Archives, University of Minnesota

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