“Presented by NVIDIA: Graphics, AI, and the Emergence of Shared Worlds” by Kerris

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    Presented by NVIDIA: Graphics, AI, and the Emergence of Shared Worlds

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    NVIDIA and SIGGRAPH share a long history of innovation and discovery. Over the last 25  years, our community has seen giant leaps forward, driven by brilliant minds and curious explorers. We are now upon the opening moments of an AI-powered revolution in computer graphics with massive advancements in rendering, AI, simulation, and compute technologies across every industry. With open standards and connected ecosystems, we are on the cusp of achieving a new way to interact and exist with graphics in shared virtual worlds.

    Richard Kerris is the vice president of Omniverse platform development and general manager of media and entertainment at NVIDIA. He is responsible for the business strategy and marketing of Omniverse and drives companywide initiatives for developer relations. With a career spanning Alias|Wavefront, Apple, and Lucasfilm, Richard’s experience combines driving marketing and product development with a focus on bringing new ideas to life. At Alias|Wavefront, he was director of Maya technologies and led the teams that brought the groundbreaking 3D software to OEMs and new platforms. At Apple, he directed developer relations and managed the ProApps teams for Final Cut Pro, Logic, and Aperture. At Lucasfilm, he served as CTO, managing research and development, IT, and information services. Richard has given keynote addresses at NVIDIA GTC, Asia Broadcast, and China Joy Expo and delivered multiple Apple Worldwide Developers Conference presentations with the company’s CEO. He serves on the Bay Area Board of the Visual Effects Society and is an active member of the Society of Motion Picture and Television Engineers.


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